Benoker wrote:
Once the turtle started:
-> place some TMD all over the map, they are cheap, and would have nullified his primary defense
-> use TML yourself? After all he is playing UEF, which is not known for its defences against missiles.
-> don't attack unless you know you can do some damage. Pick the easy targets first. For example why not build some T1 subs and kill of his navy?
-> kill stuff that hurts. For example your 3. (?) collosus nearly killed a T3 power plant - that would have caused a lot more issues for him than a dent in the shield of his ACU
-> try out different unit compositions. He built a lot of Percis and T3 PD, a few (read: at least 100) T1 artilleries together with some shield breakers, and a collosi as distraction might have broken through.
-> and if nothing helps: T3 bomber snipe, the ultimate tool against anyone that has no air force.
Benoker, from what I saw in the replay,
1) Derek (the UEF player) didn't use so much TML. Except against ships.
2) TML would indeed help. And so would T2 PD around unprotected mexes or Valki.
3) "Kill stuff that hurts" - yes, good idea.
4) "Different unit compositions" - yeah, that'd do. Not launch GC one by one and a lone Tempest but strike with all at once. Including T3 heavy arty, which, by the way, can also move while shooting. Al least in Aeon.
5) "T3 bomber snipe" - I doubt that's break through.
Valki, why not build and use Czar? GC is easier to defeat than Czar. I think. At least in your situation it was. Then - "T3 arty was killed by something" - specifically Derek's T2 stationary artillery. If you intend to shell a base like Derek's, spam Miasmas. They do the most damage out of all factions' T2 arty (2850, while UEF is 2000). Like some people have advised, elimination of that feeble UEF navy would've eliminated Derek's sea defense, making him more vulnerable, since I doubt he would dare to come out and start navy out again.
Also, why no "Salvation"? That'd cripple any defense unless destroyed. Also, lack of base defense and reliance on Derek's inactivity is a fatal mistake. Even if you had more time, his Percies near your primary base would take it all out and eliminate all HQs, disabling your other base and seriously damaging your eco. I looked, you had no forces or PD to stop them.
Navy. Why the missile ships? Why not battleships? They'd do more damage. Shells (or should I say energy charges) are not stopped by TMD, like missiles are. The only way for him to kill battleships would be to use excessively TML, feeble cruisers or the inaccurate T2 arty. By the time your 2-3 battleships were destroyed, his base would be all ashes.
Air. Beboker's idea of T3 strat snipe could be useful. At least, if it were used together with the two GC and a full-scale T3 Mark IV assault, it would seriously damage defenses and shields, making it possible to break through and kill the commander.
Sprite Strikes could've also been used. They would be killed in many and quickly, but they's do damage.
Make conclusions and learn from the mistakes.Statistics: Posted by Lieutenant Lich — 07 Feb 2016, 22:59
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