Teralitha wrote:
Step 1 - How do you build a hydro before you build any factories? Your commander doesnt get that schematic until you go to T2...
And air factory does not need to be built first. I dont see top players doing this. Maybe it depends on your faction or maps.
"Step 12, this will take your mass income over 300, At this point you can continue to increase mass income by building T2 MASSFabs or T3 MassFAbs and associated power generation in order to better provide resources for your factories. "
Im not sure about your games, but most games Ive played end before you accomplish getting 11 mexes to t3 with storage and ras. = 300+ Heck alot of maps you dont even have access to that many mexes unchallanged.
I could see this guide being useful if you play by yourself without any opponants.
For ECO purposes building air or land makes no difference really. > You will want to build your factory first in 99% of builds that I've seen that work in FA.
Building air fact first is a personal strategic choice for me because air units move faster than land and T1 air units move slower than other air, and T1 air is essentially useless in without being in groups after a few minutes when your opponent has proper intel and can move to intercept your T1 air before it gets to its target, and the fastest way to take damage early on gap is via air as well as the fastest way to deliver it. On Setons the front guy should probably build land fact first as land units are what they'll face first. However if they plan to spam T1 air and are cybran a pretty good anti air jester with interceptor force can push back any concerted air offensive early on. Depends what race, what strategy you use, tactics, how much APM micro vs ECO management you want to do in the first 5-10 min. I prefer not fighting early on until I have something worth defending and you have something worth fighting for.
All strategic blah blah blah but this guide is on ECO. All strategic considerations set aside to focus on eco for the moment truths are this...
Build your factory first> build your hydrocarbon next, as this is the basis for producing energy efficiently early on without getting into a power stall. The process of ECO is pretty simple, get as many T1 MEXES as you can. Once it becomes clear you can't hold every MEX point on the map, can't get more or even hold the ones you have, start upgrading sequentially the ones you have the best chance of holding. There typically is a forward and rear of every battlefield, if there isn't make it clear to your enemy which MEXs are yours! The 4 around your starting factory for example should be solid right so this is your rear area, upgrade these 4 first in the order above.
No question there are some leaner maps or more exposed maps, Gap is one of the least exposed maps to ground attack with one main choke point and two smaller choke points. Setons is more open but on each of these maps you have about the same number of MEXEs. As players are eliminated you should put a high priority on taking the available MEXES, if you have a +300 mass income you can sometimes get away with straight building a T2 MEX and upgrading from there.
Economically it is always best to build and rebuild a T1 MEX because it will pay for itself very shortly and every bit of mass helps. Tactically if you don't hold a piece of territory and can't defend it, i.e. prevent the destruction of the MEX then this is now what I would consider "a mass point you can get". So obviously don't upgrade it, or if it has been destroyed twice before don't waste your APM time trying to rebuild in that current state of equilibrium. Go back and try to pick it up after you have done some of the following. Stick to upgrading what you can defend. If you are struggling economically because you don't have enough MEXs, learn that next time you'll need to move faster, fortify the ones you do, and start building a force to take and hold the next MEX. Ask for help in taking it if you need it. All but 1V1 and FFA games are about teamwork and cooperation.
Things not to do... JUST DONT DO THIS and you are on the path to efficiency in your ECO.
Building T1 Mexes and then upgrading one of them to T2 and then T3, before upgrading your T1 MEXES all to T2
Building Mass Storage around your T1 MEXES
Building Mass Storage around your T2 MEXES before you have upgraded all your T1 MEXES to T2.
Know your Mass Income Per MEX LEVEL/Storage Bonus
Understanding Adjacency
http://wiki.faforever.com/index.php?tit ... ency_Bonus
MEX MASS INCOME BY ITSELF
T1 MEX MASS INCOME :2
T2 MEX MASS INCOME :6
T3 MEX MASS INCOME :18
MEX MASS INCOME SURROUNED BY STORAGE 4SIDES
T1 MEX MASS INCOME :3 (+1) <---Not Cost Effective UPGRADE YOUR DAMN MEX TO T2 FIRST!
T1 MEX MASS INCOME :9 (+3) <---Cost Effective
T1 MEX MASS INCOME :27 (+9) <---MOST Benefit
As you can see surrounding your MEX with storage at various levels increases your Mass Income per MEX. The thing to note is the cost. T1 MEXES are cheap, upgrading to T2 MEXES next cheapest, adding storage around T2 MEXES next cheapest, but not as cheap as upgrading a T1 MEX to T2 MEX, most expensive is taking a T2MEX to T3 MEX. (More costly to just build a T3 MEX on a destroyed MEX point than building a T2 MEX and upgrading it)-Need to fact check this but am assuming it true.Statistics: Posted by KD7BCH — 15 Jul 2015, 14:49
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