Forged Alliance Forever Forged Alliance Forever Forums 2016-08-18T16:02:23+02:00 /feed.php?f=62&t=10081 2016-08-18T16:02:23+02:00 2016-08-18T16:02:23+02:00 /viewtopic.php?t=10081&p=133023#p133023 <![CDATA[Re: 1v1 improving guidelines]]> Statistics: Posted by Morax — 18 Aug 2016, 16:02


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2016-08-18T10:40:24+02:00 2016-08-18T10:40:24+02:00 /viewtopic.php?t=10081&p=133013#p133013 <![CDATA[Re: 1v1 improving guidelines]]>
Morax wrote:
10) Choose to go heavy air and t2 gunships verse t2 land. One simply cannot go both as the cost is too great and you will fall behind. Certain maps like Loki, Regor, Niflheim, large-area, etc sometimes are best to go heavy air vs land as you can take out expansions sequentially or simultaneously. Most people do not react proper to air attacks as they will send all their air force to the initial attack location. T2 pgens are NOT necessary to rush t2 air as you only need about 6-8 extra t1 pgens to start spamming gunships. If you do go this route, ensure there is air control and not a lot of t2 land flack on the field, else your investment will likely be wasted.

Gunship r strrrohngz 8-)

Some replays of this working pls, I love going air, but I usually found myself spamming Janus, Stingers are there...they can load things and that is awesome but... at least Janus can work with some flaks in the field, gunships not.

Statistics: Posted by NapSpan — 18 Aug 2016, 10:40


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2016-08-15T20:53:08+02:00 2016-08-15T20:53:08+02:00 /viewtopic.php?t=10081&p=132859#p132859 <![CDATA[Re: 1v1 improving guidelines]]>
Gunship r strrrohngz 8-)

Statistics: Posted by Morax — 15 Aug 2016, 20:53


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2016-08-12T09:16:26+02:00 2016-08-12T09:16:26+02:00 /viewtopic.php?t=10081&p=132684#p132684 <![CDATA[Re: 1v1 improving guidelines]]> Statistics: Posted by partymarty81 — 12 Aug 2016, 09:16


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2016-02-16T16:51:22+02:00 2016-02-16T16:51:22+02:00 /viewtopic.php?t=10081&p=120383#p120383 <![CDATA[Re: 1v1 improving guidelines]]> Statistics: Posted by Lieutenant Lich — 16 Feb 2016, 16:51


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2016-02-02T03:48:44+02:00 2016-02-02T03:48:44+02:00 /viewtopic.php?t=10081&p=118857#p118857 <![CDATA[Re: 1v1 improving guidelines]]>
LichKing2033 wrote:
Where can I find my replays? Because I have a couple of 1v1 games that perfectly demonstrate what Mozart is trying to say.

launch faf -> vaults -> replay vault -> local replays tab -> double click on date to expand spoiler -> right click on replay -> show in explorer

Statistics: Posted by ZLO_RD — 02 Feb 2016, 03:48


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2016-02-02T01:41:44+02:00 2016-02-02T01:41:44+02:00 /viewtopic.php?t=10081&p=118850#p118850 <![CDATA[Re: 1v1 improving guidelines]]> Statistics: Posted by Lieutenant Lich — 02 Feb 2016, 01:41


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2015-09-28T20:29:32+02:00 2015-09-28T20:29:32+02:00 /viewtopic.php?t=10081&p=111221#p111221 <![CDATA[Re: 1v1 improving guidelines]]> Statistics: Posted by Mad`Mozart — 28 Sep 2015, 20:29


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2015-06-16T10:17:11+02:00 2015-06-16T10:17:11+02:00 /viewtopic.php?t=10081&p=101587#p101587 <![CDATA[Re: 1v1 improving guidelines]]>
theeggroll wrote:
I'd include in the teching part about reactionary tech. As im sure you know you almost never want to be at a tech disadvantage and blah blah blah


Is implicitly covered though (when you can no longer do damage -> your opponent teched), but yes, would be good to add I think.

Statistics: Posted by Aurion — 16 Jun 2015, 10:17


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2015-06-16T03:14:47+02:00 2015-06-16T03:14:47+02:00 /viewtopic.php?t=10081&p=101582#p101582 <![CDATA[Re: 1v1 improving guidelines]]> Statistics: Posted by theeggroll — 16 Jun 2015, 03:14


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2015-06-15T08:26:31+02:00 2015-06-15T08:26:31+02:00 /viewtopic.php?t=10081&p=101510#p101510 <![CDATA[Re: 1v1 improving guidelines]]> http://wiki.faforever.com/index.php?tit ... ing_SupCom
Since we moved already all the existing tutorials there, this one should go as well. On wiki other people can contribute to it as well and make it the best guide.

Statistics: Posted by speed2 — 15 Jun 2015, 08:26


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2015-06-15T02:30:35+02:00 2015-06-15T02:30:35+02:00 /viewtopic.php?t=10081&p=101500#p101500 <![CDATA[Re: 1v1 improving guidelines]]>
Greenio wrote:
Well, this seems pretty obvious... maybe it would be more interesting if you could share how achieve these? e.g. make a tutorial
on how to eco efficiently, how to quickly tell if you have time to tech up on (5x5 , 10x10) et cetera. I mean, i'm a 1200 ish ladder
rating noob and i always play by these rules, but im not applying them as efficiently as the higher rated players do, I'd just like it
if you could give us noobs some insight into how a pro achieves these goals.

I don't want to come across as rude :) i like your post, maybe you can get into it deeper?

Yeah, good point that i kinda miss my point in the thread :) Ninja edited the post.

And indeed, all those thing are quite obvious if you think about it - but do you actually think about all this stuff in game? A lot of players does not, mainly cause they just dont have enough time to think. And if anything, i see this guide as motivational to refer back to every time you lost a game and not sure why - short and strict to the point, where you can get an idea what you did wrong in a game by just reading it.

As to giving insight on how to do how to achieve those goals... well, i already gave. I cant really teach you how to play better, can only give advice and you teach yourself following it :) Its all a matter of one's personal experience.

Also cant go deeper with this guide, as its only a gathering of general rules. All these little details vary from player to player and from map to map. What you do, when and how - i can tell most of this stuff in replay analysys but not here. Just waaaaaaay too much info to cover for all the different situations, maps and playstyles. Will end up in massive theorycrafting with tons of if and whens - not really useful in my opinion.

Statistics: Posted by Mad`Mozart — 15 Jun 2015, 02:30


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2015-06-15T02:00:14+02:00 2015-06-15T02:00:14+02:00 /viewtopic.php?t=10081&p=101496#p101496 <![CDATA[Re: 1v1 improving guidelines]]>
8. Fighting : At the T1 stage you gonna want to mix up some scout into your army to make them efficient. But at a later stage (T2 for exemple), you might lack of those scout. If you want to attack, you gonna need to make some radar at front, so that your radar coverage allow you to use your unit at their maximum potential, and not be surprise by an army bigger than yours.

9. When you have 30-40+ unit, you gonna have to take the best engagement. If you send all your army in 1 group, only the first unit, will shoot while the other at back won't. So you have to make multiple side attack, or prepare a concave for defense.

Statistics: Posted by keyser — 15 Jun 2015, 02:00


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2015-06-15T01:52:53+02:00 2015-06-15T01:52:53+02:00 /viewtopic.php?t=10081&p=101495#p101495 <![CDATA[Re: 1v1 improving guidelines]]> on how to eco efficiently, how to quickly tell if you have time to tech up on (5x5 , 10x10) et cetera. I mean, i'm a 1200 ish ladder
rating noob and i always play by these rules, but im not applying them as efficiently as the higher rated players do, I'd just like it
if you could give us noobs some insight into how a pro achieves these goals.

I don't want to come across as rude :) i like your post, maybe you can get into it deeper?

Statistics: Posted by Greenio — 15 Jun 2015, 01:52


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2015-06-15T01:24:39+02:00 2015-06-15T01:24:39+02:00 /viewtopic.php?t=10081&p=101491#p101491 <![CDATA[Re: 1v1 improving guidelines]]>

Statistics: Posted by Mad`Mozart — 15 Jun 2015, 01:24


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