Forged Alliance Forever Forged Alliance Forever Forums 2014-02-01T20:19:28+02:00 /feed.php?f=58&t=6138 2014-02-01T20:19:28+02:00 2014-02-01T20:19:28+02:00 /viewtopic.php?t=6138&p=63841#p63841 <![CDATA[Re: General Status Update]]> Statistics: Posted by pip — 01 Feb 2014, 20:19


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2014-02-01T20:08:37+02:00 2014-02-01T20:08:37+02:00 /viewtopic.php?t=6138&p=63838#p63838 <![CDATA[Re: General Status Update]]> Statistics: Posted by Ze_PilOt — 01 Feb 2014, 20:08


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2014-02-01T18:49:32+02:00 2014-02-01T18:49:32+02:00 /viewtopic.php?t=6138&p=63828#p63828 <![CDATA[Re: General Status Update]]> 1) Sera ACU restoration field 1 : adds 1000 HP to ACU health ; 2% hp regen (from 0.5), but capped at 15 (from 75)
2) Sera ACU Rapid Restoration field ; name changed to Advanced Restoration Field, adds 1500 more HP to ACU health, adds 10% hp to units nearby, as it used to do.

Statistics: Posted by pip — 01 Feb 2014, 18:49


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2014-01-31T20:56:27+02:00 2014-01-31T20:56:27+02:00 /viewtopic.php?t=6138&p=63727#p63727 <![CDATA[Re: General Status Update]]>

Statistics: Posted by IceDreamer — 31 Jan 2014, 20:56


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2014-01-29T00:17:35+02:00 2014-01-29T00:17:35+02:00 /viewtopic.php?t=6138&p=63551#p63551 <![CDATA[Re: General Status Update]]> Sera SCU teleport time in FA, 3599 or 3603 = 30 seconds because energy cost = 117 000. ACU teleport time = 15 seconds (since always).

In FAF, energy cost of SCU (25800) was reduced by 4.5, with the side effect to reduce teleport time by the same amount to 6-7 seconds = less than half time of an ACU, whose ability was always supposed to be twice better than SCU (compare 30 seconds to 15 seconds), not twice worse. I adapted the teleport time to 14 seconds, because 7 is just too low, and nobody wanted that, it's an unforeseen side effect. You know why? Because I'm the one who reduced the cost of SCU in the first place, and I was not aware at that time that I unwantedly changed the teleport time that much, otherwise, I would have adjusted it at the same time, one year ago. I do it now, because I know better, and I fix my mistakes when I realize them. You can check past changelogs all you want, in none of them you will see that the teleport time was reduced on purpose, it was an accident.

As for bombers, it's the units I see the most complains about, for various reasons, but most of all, because they are unreliable, they don't drop when they should. They have been recieving improvements here and there since 3603 to alleviate the issue, this patch is no different. This time, it concerns t1 bombers and not only t2 bombers. Even Mozart thinks there is a problem with Cybran bomber on water, when there is no real problem.

But most of all, I'm annoyed by quick judgments made by people who barely played the test mod, and complain about the fact it is nearly untested. You want to impact the patch? If you are serious, then instead of criticizing based on your vague impressions of reading a changelog, you should do like Zlo, test for real, play, report. We fixed a lot of stuff thanks to him. You don't even care about the game breaking bugs that are fixed thanks to his help in the last version compared to versions ago and that are more important than balance tweaks, adn took some time to be taken care of. You prefer no changes than changes you don't understand or don't care about. That's sad.

No matter what, it's too late, this is release candidate. Issues that are spotted before release will be fixed (or hotfixed after release), but this is the last state of the patch. And when I say spotted, I mean with replays. Ze_Pilot asks for logs all the time? I ask for replays! ;)

Statistics: Posted by pip — 29 Jan 2014, 00:17


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2014-01-28T23:01:10+02:00 2014-01-28T23:01:10+02:00 /viewtopic.php?t=6138&p=63546#p63546 <![CDATA[Re: General Status Update]]>
The attempts to change the general behavior of the bomber are not an improvement imo. We should keep on the uef bomber buff, and eventually the cybran bomber shot on water as mozart suggested.

For all the new recent (nearly) untested tries, most of them are not acceptable and very random. Especially doubling the teleport time of a SCU...

Although some of them could be good, such as the frigates rework to avoid overkill, just keep it for next patch, or we'll never get a patch published if you can't control your addiction to add constant new line codes.

Just come back to 3629.16 and don't change it anymore please. Patch was supposed to be published in early december.
(It won't prevent you to continue experimenting any change you want on some 3630.XXXX versions, but at least the game will be patched.)

Statistics: Posted by Lu_Xun_17 — 28 Jan 2014, 23:01


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2014-01-28T05:58:19+02:00 2014-01-28T05:58:19+02:00 /viewtopic.php?t=6138&p=63481#p63481 <![CDATA[Re: General Status Update]]> Statistics: Posted by FunkOff — 28 Jan 2014, 05:58


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2014-01-28T05:28:10+02:00 2014-01-28T05:28:10+02:00 /viewtopic.php?t=6138&p=63480#p63480 <![CDATA[Re: General Status Update]]>
pip wrote:
First version of the patch (without the big changes to t3 air and t3/t4 land) is basically finished, with lots of additional improvements and bugfixes. Please test it for the remaining of January to see if everything is in order.


Did you nerf health of hunter by 1?

Statistics: Posted by Aulex — 28 Jan 2014, 05:28


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2014-01-28T00:20:54+02:00 2014-01-28T00:20:54+02:00 /viewtopic.php?t=6138&p=63458#p63458 <![CDATA[Re: General Status Update]]> Statistics: Posted by pip — 28 Jan 2014, 00:20


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2014-01-04T19:15:54+02:00 2014-01-04T19:15:54+02:00 /viewtopic.php?t=6138&p=61016#p61016 <![CDATA[Re: General Status Update]]>
- for quick 1v1 games that don't reach t3:
It's important to test Aeon vs UEF to see if Aurora nerfs and UEF bomber and Mongoose buffs are enough to make the match up more balanced. Other 1v1 between Aeon and the other factions are also good to jauge if the aurora nerfs are enough / too heavy / not enough.

Additional things to test : Jester and Restoration field as an alternative to gun upgrade (resto field + ilshavoh strategy)

- For Team Games:

The above are interesting in team games too, but the main changes to test currently in team games that reach t3 are t3 gunships and sera Destroyers and t3 subs + Strat subs on naval maps.

Additional changes to test: Seraphim Restoration field level 2 in firebase wars.

Statistics: Posted by pip — 04 Jan 2014, 19:15


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2014-01-03T23:49:18+02:00 2014-01-03T23:49:18+02:00 /viewtopic.php?t=6138&p=60907#p60907 <![CDATA[Re: General Status Update]]>
ShadowKnight wrote:
Nicely worked out Zock, it's the best way.

Welcome to RA_Nombringer and LaPPen, hope they'll be a bit more active :p


*Salutes

Reporting in as active, Sir.

Statistics: Posted by Nombringer — 03 Jan 2014, 23:49


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2014-01-03T22:18:23+02:00 2014-01-03T22:18:23+02:00 /viewtopic.php?t=6138&p=60897#p60897 <![CDATA[Re: General Status Update]]>
Welcome to RA_Nombringer and LaPPen, hope they'll be a bit more active :p

Statistics: Posted by IceDreamer — 03 Jan 2014, 22:18


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2014-01-03T18:49:02+02:00 2014-01-03T18:49:02+02:00 /viewtopic.php?t=6138&p=60870#p60870 <![CDATA[Re: General Status Update]]>
pip wrote:
Xinonny, I will look at your changes later and see if I can add them next week.

Thanks PIP <3

Statistics: Posted by Xinnony — 03 Jan 2014, 18:49


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2014-01-03T18:08:31+02:00 2014-01-03T18:08:31+02:00 /viewtopic.php?t=6138&p=60863#p60863 <![CDATA[Re: General Status Update]]>
The more games will be played on it, the sooner it can be ironed out, fine tuned and released.

Xinonny, I will look at your changes later and see if I can add them next week.

Statistics: Posted by pip — 03 Jan 2014, 18:08


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2014-01-03T17:59:10+02:00 2014-01-03T17:59:10+02:00 /viewtopic.php?t=6138&p=60861#p60861 <![CDATA[Re: General Status Update]]> Statistics: Posted by Zock — 03 Jan 2014, 17:59


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