Statistics: Posted by Hawkei — 07 Jan 2014, 07:18
Statistics: Posted by Kat — 17 Dec 2013, 00:15
I dunno about that stragedgy. First off, if you can tech up -so could he.
Not to mention a t2 rush means low amounts of units. When trying to counter a strong unit, lowering your defense to it seems risky at best. And on that note, aeon t2 isn't weak.
The likely result of a rush in my mind is getting pressed into a corner, push back a bit after making a few t2 -by the time you'd be recovering your lost map control he has t2 (either reactionary or cautionary).
So a wash.
Again assuming flawless plays and this isn't absolute blah blah blah.
And about targeting intel. Always a great tactic, even against other races -so hardly a aeon counter. But more importantly, scouts are dirt cheap to make and killing all of them (via air) isn't really feasible. Once I note that you are targeting them, if you're killing enough of them to make a dent in my intel, I'd just up my mix of scouts...
Statistics: Posted by Hawkei — 11 Dec 2013, 22:33
Statistics: Posted by Vee — 11 Dec 2013, 15:52
Statistics: Posted by Vee — 11 Dec 2013, 14:22
Statistics: Posted by errorblankfield — 11 Dec 2013, 11:20
Statistics: Posted by Hawkei — 11 Dec 2013, 07:06
Statistics: Posted by Myxir — 16 Nov 2013, 11:56
Statistics: Posted by sasin — 14 Nov 2013, 17:44
Statistics: Posted by errorblankfield — 14 Nov 2013, 11:31
Cantor wrote:The problem with bombers against auroras is the following: if your opponent makes some t1 mobile AA and interceptors you'll lose air control because you'll be fighting over his t1 aa to protect your bombers from his interceptors. Once you lose air control bombers become useless. If your opponent makes purely t1 mobile AA and no interceptors, bombers still work ~reasonably~ well.
Statistics: Posted by sasin — 13 Nov 2013, 21:00
Statistics: Posted by errorblankfield — 13 Nov 2013, 06:30
Statistics: Posted by Gerfand — 12 Nov 2013, 03:00