Forged Alliance Forever Forged Alliance Forever Forums 2013-12-29T12:06:42+02:00 /feed.php?f=58&t=5692 2013-12-24T22:24:35+02:00 2013-12-24T22:24:35+02:00 /viewtopic.php?t=5692&p=60045#p60045 <![CDATA[Re: Uncontroversial changes]]>
Firewall wrote:
Mycen wrote:If we're lobbying for name changes, I'd like to bring up swapping the T1 and T3 fighter names.


How'd you figure "Interceptors" and "Air Superiority Fighters" could possibly be swapped? I think these names perfectly describe what these aircraft actually do.

An Interceptor, intercepts things. A superiority fighter gains superiority.


You should go reread the T3 air thread if you don't know what I'm talking about.

But as long as the more extreme changes under discussion aren't implemented, it should be fine.

Statistics: Posted by Mycen — 24 Dec 2013, 22:24


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2013-12-23T14:12:12+02:00 2013-12-23T14:12:12+02:00 /viewtopic.php?t=5692&p=59925#p59925 <![CDATA[Re: Uncontroversial changes]]>
However, ASFs are the air superiority vehicules. T1 planes aren't the kings of the sky -ASFs are.

But I wouldn't mind just calling them fighters. ASF has a better ring to it, but they are just fighters. Air isn't diverse enough in this game to warrant specialized titles. Fighter/bomber/gunship covers everything.

That said, no real point in changing them now.

Statistics: Posted by errorblankfield — 23 Dec 2013, 14:12


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2013-12-23T12:05:12+02:00 2013-12-23T12:05:12+02:00 /viewtopic.php?t=5692&p=59920#p59920 <![CDATA[Re: Uncontroversial changes]]>
Mycen wrote:
If we're lobbying for name changes, I'd like to bring up swapping the T1 and T3 fighter names.


How'd you figure "Interceptors" and "Air Superiority Fighters" could possibly be swapped? I think these names perfectly describe what these aircraft actually do.

An Interceptor, intercepts things. A superiority fighter gains superiority.

Statistics: Posted by Hawkei — 23 Dec 2013, 12:05


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2013-12-23T08:46:20+02:00 2013-12-23T08:46:20+02:00 /viewtopic.php?t=5692&p=59914#p59914 <![CDATA[Re: Uncontroversial changes]]> Statistics: Posted by Mycen — 23 Dec 2013, 08:46


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2013-12-23T02:50:23+02:00 2013-12-23T02:50:23+02:00 /viewtopic.php?t=5692&p=59909#p59909 <![CDATA[Re: Uncontroversial changes]]>
Can the Loyalist be named as "Heavy Assault Bot", and the Harb as "Siege Assault bot":
this way:
Heavy= Fast w/ low Armor/Damage(raider)
Siege= mid speed w/ medium armor and good damage(assault)
Armored= Low speed w/ HEAVY armor and good damage (avanced assault/or some like that)

Statistics: Posted by Gerfand — 23 Dec 2013, 02:50


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2013-12-29T12:06:42+02:00 2013-12-09T11:08:23+02:00 /viewtopic.php?t=5692&p=59278#p59278 <![CDATA[Re: Uncontroversial changes]]> I found on my computer fixed animations walks for Titan, Mongoose and Brick from a forgotten mod in old times I include them here they are much better than the originals.

Also included below the new animationwalk rates that go with these new animations (change the values in the unit bp) :

Titan : 2.9
Brick: 1.5
Mongoose : 3

Statistics: Posted by Krapougnak — 09 Dec 2013, 11:08


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2013-12-08T20:57:41+02:00 2013-12-08T20:57:41+02:00 /viewtopic.php?t=5692&p=59252#p59252 <![CDATA[Re: Uncontroversial changes]]>
Loyalists, harbs, Ilshavohs and hoplites also look good where they are. At normal speed they don't appear to noticeably slide (You can see it a little bit if you zoom all the way in and put it on -10) Titans, Percivals, Sprites, Mongeese, and Bricks all have slippery looking animation speeds.

Titan: AnimationWalkRate = 11.5
Percival: AnimationWalkRate = 3
Sprite Striker: AnimationWalkRate = 9
Mongoose: AnimationWalkRate = 8.5 (While it doesn't appear to slide at this value, the animation starts to look like funny turbo charged power walking)

The Brick animation slides across the ground regardless of animation speed. I tried a load of different values but it seems that it just slides anyway. No point in changing it.

Statistics: Posted by Icy — 08 Dec 2013, 20:57


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2013-12-08T15:37:04+02:00 2013-12-08T15:37:04+02:00 /viewtopic.php?t=5692&p=59243#p59243 <![CDATA[Re: Uncontroversial changes]]>
Icy wrote:
Not really a balance change, but it shouldn't be controversial. Walk animation rates should be changed to sync up with actual unit speed. On a lot of units with legs (Titans, Mongeese, Bricks, etc) the walk rate is too low for the actual unit speed, making it look like it is ice skating on land. In Vanilla, everything was synced up good and units looked like they were actually walking, but when the speeds were increased for FA, the animation rate wasn't changed to match the new speed. Should be very easy to do, it's just one line in the unit BP.


Provide proper values, then they'll be added.

Statistics: Posted by pip — 08 Dec 2013, 15:37


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2013-12-08T12:58:47+02:00 2013-12-08T12:58:47+02:00 /viewtopic.php?t=5692&p=59237#p59237 <![CDATA[Re: Uncontroversial changes]]> Statistics: Posted by IceDreamer — 08 Dec 2013, 12:58


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2013-12-07T19:58:03+02:00 2013-12-07T19:58:03+02:00 /viewtopic.php?t=5692&p=59211#p59211 <![CDATA[Re: Uncontroversial changes]]> Statistics: Posted by Icy — 07 Dec 2013, 19:58


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2013-12-03T03:51:54+02:00 2013-12-03T03:51:54+02:00 /viewtopic.php?t=5692&p=58926#p58926 <![CDATA[Re: Uncontroversial changes]]>
errorblankfield wrote:
+1 for no stealth... that's cybrans thing.
That said, great idea. Wish cybran had snipers so they could have such an ability.

While we are on it, cybran scouts should have personal cloak, it's odd that sera has it and cybran doesn't.


Range on a Cybran unit? Sorry, that's an Aeon thing. :lol:

Statistics: Posted by Hawkei — 03 Dec 2013, 03:51


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2013-11-30T16:04:00+02:00 2013-11-30T16:04:00+02:00 /viewtopic.php?t=5692&p=58781#p58781 <![CDATA[Re: Uncontroversial changes]]> Statistics: Posted by Gerfand — 30 Nov 2013, 16:04


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2013-11-29T12:58:42+02:00 2013-11-29T12:58:42+02:00 /viewtopic.php?t=5692&p=58696#p58696 <![CDATA[Re: Uncontroversial changes]]> That said, great idea. Wish cybran had snipers so they could have such an ability.

While we are on it, cybran scouts should have personal cloak, it's odd that sera has it and cybran doesn't.

Statistics: Posted by errorblankfield — 29 Nov 2013, 12:58


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2013-11-27T04:11:34+02:00 2013-11-27T04:11:34+02:00 /viewtopic.php?t=5692&p=58577#p58577 <![CDATA[Re: Uncontroversial changes]]>
RoundTabler wrote:
Isn't that a cybran thing? Stealth on aeon and sera is just...wrong. :(


The scout already does it though, so... we good.

Statistics: Posted by sasin — 27 Nov 2013, 04:11


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2013-11-27T03:59:15+02:00 2013-11-27T03:59:15+02:00 /viewtopic.php?t=5692&p=58576#p58576 <![CDATA[Re: Uncontroversial changes]]>

Statistics: Posted by RoundTabler — 27 Nov 2013, 03:59


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