Statistics: Posted by prodromos — 08 Feb 2014, 18:30
Statistics: Posted by pip — 28 Jan 2014, 22:06
Statistics: Posted by pip — 28 Jan 2014, 19:55
Statistics: Posted by pip — 28 Jan 2014, 09:19
Statistics: Posted by rxnnxs — 17 Jan 2014, 13:24
Statistics: Posted by SomeoneAUS — 17 Jan 2014, 04:06
rxnnxs wrote:
another thing is the static AAT3. the volley is not even doing the full damage because most planes are destroyed after the hit of the second or third missile.
then the reload time kicks in and the rest of the missile volley is destroyed and does not even explode.
it would be good if
A) the rest of the missiles seek another plane, or
B) the missile flies to the spot where the plane exploded and do their splash damage there or
C) all missiles right from the start aim at different targets or
D) the missiles fly faster and are shot in faster bursts and make less damage. therefore the next shot can aim a different target
ShadowKnight wrote:
You want to make T2 AA capable of countering ASFs, you want to make it so the more ASFs there are the better it counters them, and you want it to leave T3 Bombers alone such that one needs either SAMs or ASFs to stop them? OK...
T2 Mobile Flack - Leave this alone. Role: Counters T2 Gunships, T1 Bombers, Interceptors, T3 Gunships
T2 Fighter Bombers - Leave these alone. Role: Ground attack. Countered by Interceptors, other T2 Fighter Bombers, ASFs
T2 Static Flack - Begin with the current balance patch changes. Global buff (10% to DPS, +1AOE). Role: Counters all T1, T2 Gunships, T3 Gunships, severely damages large swarms of ASFs (Or T2 Fighter Bombers but these are seldom swarmed), leaves small numbers of ASFs less damaged (T2 Fighter Bombers too). Unable to counter T3 Bombers or T3 Scouts.
T3 Bombers - Flack which hits ASFs can hit these too. Drastically raise T3 Bomber HP. It doesn't matter how high we put it, ASFs (Their counter unit) and SAMs (The other counter) will always rip them to shreds.
T3 Scouts - These are now the only unit too fast to be hit by Flack. Countered by ASFs and SAMs.
SAMs - Role: Stopping continuous T3 Bomber bombardment and T3 Scouting, but not preventing it. Severely damaging ASFs, but doing minor damage to large swarms when compared to T2 Static Flack.
Statistics: Posted by Mycen — 16 Jan 2014, 21:43
Statistics: Posted by rxnnxs — 16 Jan 2014, 18:59
errorblankfield wrote:Simple and works in my head. Tear it apart.
Statistics: Posted by errorblankfield — 16 Jan 2014, 10:53