Forged Alliance Forever Forged Alliance Forever Forums 2013-11-06T01:05:45+02:00 /feed.php?f=58&t=5684 2013-11-06T01:05:45+02:00 2013-11-06T01:05:45+02:00 /viewtopic.php?t=5684&p=57311#p57311 <![CDATA[Re: Uncontroversial changes balanceteam only]]> since it takes many nukes in lategame to wipe out an entire fleet, maybe make the sub-nuke have different damage values vs buildings so its not overused against bases, lower the range so its much less a strategic weapon more a tactical, and make it build nukes much faster but lower damage and maybe lower AoE
you get the idea?

Statistics: Posted by Master_Vallex — 06 Nov 2013, 01:05


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2013-11-03T21:54:53+02:00 2013-11-03T21:54:53+02:00 /viewtopic.php?t=5684&p=57098#p57098 <![CDATA[Uncontroversial changes balanceteam only]]>
In specific, but not exclusive:

SCU Presets
SCU Vet and small adjustments
T4 air vet
Cybran missile split
Sniperbots
nuke subs
tempest
sera adv. resto field

Statistics: Posted by Zock — 03 Nov 2013, 21:54


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