Statistics: Posted by pip — 15 Dec 2013, 12:48
Statistics: Posted by Master_Vallex — 10 Nov 2013, 00:33
2) speed change to any t3 air is micro-changing so hard, it might break t3 air micro totally (better use swiftwinds where there is no t2 flak..)
3) sams are op, reason why people stack asf is not only to defend but also cuz there is absolutly no point to suicide over 3-4 sams which rape 50 asf in 2 salvos.
8) asf play was waaaaaaay better and more tactical/active in gpg balance, i aim to get it back there (not the strats/gunships/t4s)
10) 2 disagrees to zocks assumptions: a) it is possible to save high priority targets
11) reminder again: "asf being too dominant" was voted with no(as opinion)
12) the only offensive capablility of t3 air atm is sniping if you are lucky, else its only defensivly. asf need a purpose to attack, and cuz its the closest to reality, asf should be the unit to block the enemies air production(as long as he has an alternative mobile counter to air attacks(not asf), instead of 1 op static one)
=> in order to keep using scouts and some raiding air, the players will constantly fight for aircontroll very hard. not being hindered by AA it will be a way more active and aggresive play even without a 'tactical improvment' to asf
Statistics: Posted by Zock — 09 Nov 2013, 22:20
Statistics: Posted by Master_Vallex — 09 Nov 2013, 19:41
Statistics: Posted by pip — 09 Nov 2013, 12:54
Statistics: Posted by Master_Vallex — 09 Nov 2013, 03:34
Statistics: Posted by Zock — 09 Nov 2013, 02:42
Statistics: Posted by pip — 09 Nov 2013, 00:27
Statistics: Posted by Master_Vallex — 07 Nov 2013, 03:58
Statistics: Posted by Master_Vallex — 06 Nov 2013, 00:40
Statistics: Posted by Zock — 03 Nov 2013, 21:46