Forged Alliance Forever Forged Alliance Forever Forums 2013-07-24T12:38:50+02:00 /feed.php?f=57&t=4544 2013-07-24T12:38:50+02:00 2013-07-24T12:38:50+02:00 /viewtopic.php?t=4544&p=49060#p49060 <![CDATA[supremacy change]]> Team loses when all commanders are dead.

This is to allow players to keep playing even if they lost their commander but still not making commanders pointless.
com snipes will still be important and in general commanders will still be important while players wont get booted out if they lose one and no player would have to suddenly take over half the map, something he did not sign up for.

Since supremacy is not played at all I think making this change is a worthy attempt at making supremacy also a playable victory condition especially when it comes to team games played by mediocre and below players where mistakes are often made and commanders are lost frequently.

Another current issue is that sometimes by killing a commander (your declared objective and what you should be striving for) you actually empower the enemy team because the territory might now be taken by a much stronger player whether full share or assassination.

Can this please be added to the patch?

Statistics: Posted by CopyyyCattt — 24 Jul 2013, 12:38


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