so that it isnt always the same maps
Balmy_FA
Tree reclaim, 2rock-reclaim sopts, 10x5, 28 mexes
Carona
tree reclaim 20x20, ring with inner and outer water and island in the middle, similar to Bermuda Locket, 70 mexes
Coast to Coast
5x5, 2 landmasses with water inbetween, similar to white fire but smaler and no ship reclaim, mexes in the water, 22 mexes
Deadmanspass v1
10x10, players operating from two hills on both sides, in the middle there is a big area of lower elevation with a mountain of reclaim (really much reclaim), 28 mexes
Desert Oasis
20x10, big lake in the middle, rock and tree reclaim splitted over whole map, optical very nice, 64 mexes
Desert Planet
10x10 land only, rock reclaim, nothing too special 39 mexes, only 3 mexes directly at start, again very nice desinged in terms of look
Destiny
20x20 water and land, many lakes and one big watermass, imagine emeral crater and setons having a child, 96 mexes, just looks a bit ugly
Winter Planet (Forrest Planet)
20x10, 3 ways battle with single t3 wrecks spread out over the whole map, Forrest planet is nearly the same but it doesnt look as nice as winter planet, 36 mexes
Island Zero
i think we all know island zero... (10x10)
Lost Paradise III
20x20, big island in the middle, players starting on small side landmasses with only a few mexes and acces to water, tree and rare rock reclaim, 100+ mexes
Moonshine
classic 1v1 5x5 map, reminds of Moonlight and Firelight (same author though).. classic 30 mexes, like theta with an elevation in the middle, only one start mex
Painted Desert/Polar Range
20x20 emeral crater style but without real expansion (only spread out mexes) and much rock reclaim
i personally like the desing of Polar Range more but from playstyle its just the same
Paradise 3v3
10x10, basicly a setons version of Paradise (official map), 54 mexes
Point of Reach
6 bigger islands, 70 mexes, plays like sera glaciers, a bit less linear
Scorpion Canyon
open 10x10 land only, much wreck reclaim in the middle, 44 mexes
Opener Palms
20x20 basicly 3 times the open palms map with much space in between, emeral crater style 70 mexes
Pyramid/Fields of Phönix/Womder/Desert Crisis/Mountain Lakes/Shade/Claudron/Syrtis MajorEP/Twin Rivers EP/all "plateau" maps/mountain pasture & others
possible replacement for Canis 4v4 map as land base ultry spam/eco map
Fundamental
reclaimbased map 5x5, 4 ways, 34 mexes, nice optical
Open Zeta
10x5, 20 mexes, land only, medium-high reclaim, classic
666
10x10, mass spot placement like Desert Arena, many mountains that create many chokepoints, big open space in the middle, basicly dersert arena with mountains and less reclaim
Mesa Plains 3v3
20x10, 4ways map, medium reclaim, choke in the middle, but too big and open for turteling, 56 mexes
Ozone Islands
20x10, waterbased map with 2 small landmasses on the sides and 8 smaller islands inbetween, player start on upper elevation, watercan only be reached by putting a factory down the hill or using a transport, medium reclaim
Serenity desert small
5x5, classic, land only, 42 (!) mexes
Desert Quarry
5x5, chokepointbased, 24 mexes, 16 mexes behind chokepoints
Aqua World
infact a nice map,i just dunno how to win aeon/sera here
Last Oasis
10x10 a bit like ETOS but more land and no mexes in the middle
Flooded Isis
10x10, looks way nicer than Waters of isis but basicly the same
Emeral Island
20x20, think of Bermuda locket
Icelands
dunno if that is an offical map too, nice look, 3 expansions for every side and noteworth reclaim in middle as well as mexes
Karnage
10x10, originally 4v4 means 6 expansions, players start on elevation that is only accesable from one side
Wetlands
badlands with water on one side
Pollux II
20x10,nothing too special, nice optical
Dry Noon
High Noon with landbridge so it doesnt favor T1 hoverfactions so muc
Springfield
a bit like setons, but less water and due it's small size (10x10) less ecowhorefavoring
a bit more troly
Alpha Quarantine 20x20
maybe more as an official map
Dark Dunes
oO thats gonna be a bit too sick maybe
Neptuna
10x10 and 128 MEXES, everything said
ThreeWinters
3 times winterduell
Crazy Rush
why not
Sulphur mounds
5x1.25, NO MEXES, only reclaim
Open Combat
5x2,5, ETOS style but more land and more mexes on the middle island
Pueblo
winterduell without reclaim and 13 mexes, i personal think it's a shit map
these are not personal favourites but just all maps from my map folder that i think do look nice and are possible for 1v1
also note that i only picked maps which have never been in 1v1 rotationStatistics: Posted by ColonelSheppard — 16 Jul 2013, 23:39
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