sasin wrote:Gorton wrote:sasin: The cruisers can be hit by t2 arty.
http://faforever.com/faf/unitsDB/unit.p ... 02,URB2303
Statistics: Posted by Hawkei — 17 Jul 2013, 04:51
Gorton wrote:sasin: The cruisers can be hit by t2 arty.
Statistics: Posted by The Mak — 16 Jul 2013, 22:55
Statistics: Posted by dstojkov — 16 Jul 2013, 13:09
Statistics: Posted by lebensnebel — 16 Jul 2013, 09:57
sasin wrote:
bombardment
The missleship should be much better at shore bombardment. This is its only purpose, and it's supposed to be a powerful unit (at least imho, it's more of a signature unit than the summit).
Range point #1
The missle ship's primary (only??) advantage is its range, which is 200 instead of 150. As previously discussed, the units it outranges and is outranged by are the same as the battleship. That said, the greater range still presents some advantages. First, the missle ship can sit at the back of a fleet and still reach the shore. That leaves m 128-200 where you can fill all sorts of cruisers, destroyers, subkillers, or whatever you want. By contrast, to protect a UEF battleship, you need to have it surrounded with its support. if you have cruisers etc. around your ship, they may sail into range of the artillery and get shot. If a bomber run comes, it can go straight for the battleship without having to fly over the field of cruisers first. The cruisers will hit at about the same time as the bombers do, rather than being able to take some down before they reach a missle ship.
I am not the most experienced with this sort of situation with UEF, but I'm still sort of skeptical about this. I'm imagining a situation where one seton's player has lost his naval factory and built a ton of tmd shields t2 arty etc., just rows and rows.
Aeon's ships are so specialized. That flexibility sacrifice is HUGE. You have that aeon missle ship for only one freakin' purpose. If the battleship is even giving it a run for its money, that's arguably problematic. UEF has this amazingly diverse flexible group.
sasin wrote:
I believe that that cannon really needs to be devastating and strike fear into people in a way that an all-around beast like the UEF battleship cannot (and not merely from reputation ).
Statistics: Posted by Mycen — 16 Jul 2013, 08:04
Statistics: Posted by Hawkei — 16 Jul 2013, 06:43
Firewall wrote:
Firstly. Sasin, thankyou for taking the time to understand Ithillis_Quo's argument and defend his point of view. When you explain it in those terms it does make sense. I did state in my last post that if I am wrong that he state how and why. Which I believe you have done. There is an aspect of Ithillis_Quo's argument that is quite correct. If the DPS capability of the vessel is less, per unit mass, then whether the ship is sitting at a distance of 150 or 200 off shore it is that sheer ability to inflict damage which is going to actually break the defensive line.
However, that is one point in the argument that I don't seem to understand. Accoring to the UnitDB, the Torrent Class Bombardment ship has a mass cost of 8000 and a total DPS of 400. Giving the ratio 0.05 DPS/mass. The Summit Class Battleship has a mass cost of 9000 with 450 DPS. Giving the exact same ratio of 0.05 DPS/mass. For this argument, we can assume that the impact of splash damage will be negligible. Because most of the targets likely to be hit are aready quite large. Most of the targets that might suffer from spash damage are small incidental units, like land units and engineers. Most of which, in the case of the Summit Class, is actually not splash damage at all. Rather it is different projectiles hitting different targets. In terms of that sheer ability to inflict damage, the Summit and the Torrent are actually the same.
From this we move onto other aspects of the unit. That is the range, hitpoints, and versatility of the unit. Firstly, the hitpoints are less. Siginificantly less. However, the other factor which balances this, is that the range is greater. Ithillis_Quo made the observation that the ranges whether 150 or 200 will still have the same exposure to TML fire. However, this is only when the ships are considered in isolation.
In a practical scenario, the ships will be protected by an escort of T2, and possibly T1, support vessels. Which give protection from a variety of close in threats. Including Sea, Air, Land and missile threats. It is in this scenario that the additional distance of 50 is important. Because the Battleship, with a range of 150 will need to be brought to the front of the formation, or otherwise, the fleet would be taking fire from shore based artillery. The Torrent can sit further back within the fleet. So, this would make it considerably less vunerable t0 TML strikes and torpeedo bomber runs. Even considering that the vessel itself has no TMD and fewer HP.
There is also a secondary utility of this 200 range. Which I had also attempted to highlight before. Which was that after the shore defences are broken, bombardment vessels then need to project their firepower further inland. The Torrent has an additional utility which no other naval vessel has, which also needs to be factored into the balancing equation. This difference equates to a large increase in area of map control, and could easily contest several more mex locations. Which the Summit Class cannot.
***
I could possibly support the argument that a T3 vessel of that size and cost deserves some additional HP. Especially considering that for only half the cost (that is 4000 mass) I could build Keefer Class Aircraft carrier with 22000 HP, 180 Build Rate, and 300 AA DPS to boot . In the light of this the 15000 HP seems rather pitiful. However, changing the wepaon statistics is a very delicate balance. Which could only be done as a result of extensive testing. What kind of weapon changes would you be contemplating?
Statistics: Posted by sasin — 15 Jul 2013, 23:51
Statistics: Posted by sasin — 15 Jul 2013, 23:45
Statistics: Posted by Hawkei — 15 Jul 2013, 21:55
Statistics: Posted by sasin — 15 Jul 2013, 20:10
Statistics: Posted by Gorton — 15 Jul 2013, 19:48
ShadowKnight wrote:
I did test it VS equal mass in T2 UEF and Seraphim cruisers. Even manually staggering the fire on the T2 ones, the Torrents were able to overwhelm more TMD and more Shields in LESS time.
That nerf was a while back and was absolutely deserved, Back then, they weren't just the best bombardment weapon in the Aeon arsenal, they were utterly, utterly indefensible. If the Aeon got a couple in range of your base, no matter how well defended, you were dead. That was far, far, FAR too strong.
Statistics: Posted by sasin — 15 Jul 2013, 19:34
Statistics: Posted by dstojkov — 15 Jul 2013, 13:24