Statistics: Posted by Plasma_Wolf — 24 Jul 2013, 07:36
Statistics: Posted by errorblankfield — 04 Jul 2013, 20:12
Statistics: Posted by errorblankfield — 04 Jul 2013, 05:50
Statistics: Posted by rootbeer23 — 04 Jul 2013, 02:35
Statistics: Posted by ZLO_RD — 03 Jul 2013, 22:59
Statistics: Posted by Crotalus — 03 Jul 2013, 22:49
Statistics: Posted by Vmcsnekke — 03 Jul 2013, 22:40
Vmcsnekke wrote:Can you reclaim the ultimate reclaimables (= wreckages) in two ways ?
rootbeer23 wrote:Vmcsnekke wrote:Smart combat movement is something totally different. It is a totally known,
legitimate and understandable way of making your army stronger.
so certain forms of reclaiming cannot be known and understood?
how can you talk about something that you do not know?
rootbeer23 wrote:
are you saying that somebody who wants to play a game seriously and
competetively cannot be required to pick up tricks? how long did you need
to figure it out?
rootbeer23 wrote:
well i dont want to be all negative here:
factory attack move and manual reclaim and tree group reclaim are a good thing,
if you want a complex game and be able to learn new stuff continously for a long time.
i see no reason to make the game simpler for everybody.
and i find it legit to get reclaim quicker if i invest the time to do it smart.
i and like optimizing my engineers. you dont and now i die of boredom in the first
3 minutes.
losing against silver_eye is not sufficient proof that tree group reclaim gives a major/unfair
advantage.
Statistics: Posted by Vmcsnekke — 03 Jul 2013, 21:11
Vmcsnekke wrote:
Smart combat movement is something totally different. It is a totally known,
legitimate and understandable way of making your army stronger.
Statistics: Posted by rootbeer23 — 03 Jul 2013, 17:50
Statistics: Posted by Vmcsnekke — 03 Jul 2013, 16:31
Statistics: Posted by Ze_PilOt — 03 Jul 2013, 14:31
Statistics: Posted by rootbeer23 — 03 Jul 2013, 14:26
Statistics: Posted by Vmcsnekke — 03 Jul 2013, 13:55