Statistics: Posted by Ithilis_Quo — 24 Jun 2013, 22:53
Statistics: Posted by Ze_PilOt — 24 Jun 2013, 22:23
Example: something kill a striker 56x0.02 = 1.12 veterancy point; kill T2 havy tank 200x0.02 = 4 point; kill T1 Land Scout 8x0.02 = 0.16 point, T2 = destroyer 2250x0.02 = 45 points; T4 GC = 22500x0.005 = 112,5
Reason: In the early stages of the game would veterancy levels were about the same as now, the difference would be seen particularly in T2+ level at which the current veterancy system is not optimal balancing. When push with experimentals it pays to focus on weak units to increase veteranci, but what is the rationale, since the difficulty of their destruction is minimal, so I think that veterancy should increase proportionally with dificulty their destruction, which best represents the unit cost expenses. The difference would be more justice, and also in a more logical strategy that would focus on a strong drive and not to faint. Also, if the ACU snipe experimental with OC reached by pass the full veterancy, but what I do not blame you since it is a fair reward for the risk to which they embark. then we would need raise exp level of experimentals (2-3x), for dont exp so fast, and make problem with that wht would occur
Statistics: Posted by Ithilis_Quo — 24 Jun 2013, 22:12
Statistics: Posted by pip — 24 Jun 2013, 19:19
Statistics: Posted by RoundTabler — 24 Jun 2013, 18:46
Statistics: Posted by RoundTabler — 24 Jun 2013, 18:18
Statistics: Posted by Zock — 24 Jun 2013, 18:00