Forged Alliance Forever Forged Alliance Forever Forums 2013-06-08T03:41:00+02:00 /feed.php?f=57&t=4249 2013-06-08T03:41:00+02:00 2013-06-08T03:41:00+02:00 /viewtopic.php?t=4249&p=45504#p45504 <![CDATA[Re: Aurora bug]]>

Statistics: Posted by Nombringer — 08 Jun 2013, 03:41


]]>
2013-06-08T03:33:34+02:00 2013-06-08T03:33:34+02:00 /viewtopic.php?t=4249&p=45503#p45503 <![CDATA[Re: Aurora bug]]> Statistics: Posted by RoundTabler — 08 Jun 2013, 03:33


]]>
2013-06-08T03:27:34+02:00 2013-06-08T03:27:34+02:00 /viewtopic.php?t=4249&p=45502#p45502 <![CDATA[Re: Aurora bug]]> Statistics: Posted by FunkOff — 08 Jun 2013, 03:27


]]>
2013-06-08T03:11:58+02:00 2013-06-08T03:11:58+02:00 /viewtopic.php?t=4249&p=45501#p45501 <![CDATA[Re: Aurora bug]]>
FunkOff wrote:
Just make the aurora shot track so it will always hit no matter which direction it's fired from.


This seems like a REALLY bad idea. This will make it so you can't dodge. A better idea would be to reduce the firing tolerance, or decrease the rotate speed.

Statistics: Posted by RoundTabler — 08 Jun 2013, 03:11


]]>
2013-06-08T01:05:26+02:00 2013-06-08T01:05:26+02:00 /viewtopic.php?t=4249&p=45493#p45493 <![CDATA[Re: Aurora bug]]> Statistics: Posted by FunkOff — 08 Jun 2013, 01:05


]]>
2013-06-07T23:50:48+02:00 2013-06-07T23:50:48+02:00 /viewtopic.php?t=4249&p=45489#p45489 <![CDATA[Re: Aurora bug]]> But removing firing tolerance would be another buff to the aurora, I'm not sure it needs it at all, the other tanks miss some shots too.

Statistics: Posted by pip — 07 Jun 2013, 23:50


]]>
2013-06-07T21:44:20+02:00 2013-06-07T21:44:20+02:00 /viewtopic.php?t=4249&p=45473#p45473 <![CDATA[Aurora bug]]>
happened in the first few minutes in games
992404
992512

Statistics: Posted by j0k3r — 07 Jun 2013, 21:44


]]>