Zock wrote:Among other rarly build units there are some that i really never see. I'd propose changes to rhino, strat subs, and the aeon intel upgrade. The last one is actually usefull vs cybran t2, but i think it would be nice if it would be usefull more often. Generaly, i'd like to see not only gun/t2 beeing the only viable earlygame upgrades.
For the rhino, there are imho two roles it can fit well:
a) A heavy (its also called "heavy tank", so i would favor this), slow, strong, very much like the obsidian (mass for mass, 1v1 its cheaper and weaker, but this can aswell change, doesnt matter), a little bit weaker vs t2 (but still good), but stronger vs t1. The wagner would complete it as fast, but not so strong (especcially vs t1) tank.
b) A light t1 killer tank, cheap and fast, but not so good vs t2. The wagner would complete it as expensive t2 killer, also fast. The rhino would compete a little bit with hoplites, another reason why i'd favor a).
Values for a)
- Rhino : 1850 HP, 100 DPS, turret turn speed = 120 (from 90). Speed = 3 (from 3.2) Same veterancy and cost as Wagner (7). (few adjustments made since first post)
-Wagner stays the same as now.
I would like to test theese, i think this won't be the final values however.
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Second, the stratsubs. Their nukes are more expensive then normal nukes and weaker, while a normal nuke can almost always do the same job better. They are good for nuking navys, but i think pip made some nice suggestions that would make them some less crap, without changing them too drasticly.
For all strat subs : standard nuke price (same as nuke launchers, but they still do only 25000 damages per nuke) :
BuildCostEnergy = 1350000 (from 1764000)
BuildCostMass = 12000 (from 16800)
BuildTime = 324000 (from 453600)
- range reduced to 90-400 (from 128-1024)
- Cybran Strat sub : stealth ability added, maintenance = 200, tac missile range increased from 150 to 200
- UEF strat sub : tac missile range increased to 175 (from 128), missile hp increased to 3 (from 2), because it shoots only one missile at a time
- Aeon strat sub : tac missile range increased to 175 (from 128), missile hp increased to 3 (from 2), because it shoots only one missile at a time
Sera Battleship Nuke cost = same as previous strat sub cost:
BuildCostEnergy = 1764000, (from 1920000)
BuildCostMass = 16800 (from 19200)
BuildTime = 453600 (518400)
- Damage Reduced to 25000 (from 70000), same as strat subs
- range of nuke reduced to 90-410 (from 128-1024)
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For the aeon intel upgrade isn't much to say. I'd decrease the cost a lot and see if people would prefer it to the gun upgrade in earlygame sometimes. The upgrade isn't bad afterall, but as long as its almost as expensive as gun, its outclassed.
- Enhanced Sensor Systemcost reduction : mass cost = 400 (from 750), energy cost = 10000 (from 12500), build time = 500 (from 625).
(for compare the somewhat similar cybran stealth: Back Personal Stealth Generator (mass: 350, energy: 5250 (-50), buildtime: 350))
The nano upgrade from uef and sera regen are also not used upgrades, but i can't tell anything about this, nor suggest anything. Pip did, i will just post his ideas here for beeing complete:
Seraphim ACU:
- Restoration field 1 range increased to 22 (from 15) = same as default gun range ; Restoration field level 2 range increased to 30 (from 25)=same as gun upgrade range.
- Chronotron Refractor mass cost reduced to 3500 mass (from 4500), adds 400 damages instead of 300.
UEF ACU:
Nano upgrade : 1000 mass, 40000 energy, 1000 buildtime, 70hp / sec regeneration.
(yes i abuse pips values for the suggestions
)