Forged Alliance Forever Forged Alliance Forever Forums 2013-06-17T04:38:18+02:00 /feed.php?f=57&t=4148 2013-06-17T04:38:18+02:00 2013-06-17T04:38:18+02:00 /viewtopic.php?t=4148&p=46362#p46362 <![CDATA[Re: t2/t3 switch]]>
laPPen wrote:
This might be true for 1 vs 1 in team games it is easy to skip t2.
It happens quite often and is no big risk to do it normaly


I don't see a problem there. A fast T3 factory will result in either an "elite squad" of T3 units. Or A small number of T3 leading a horde of T1. Both of these combinations could be defeated by a dedicated T2 spam, which is more easily done with engie mod. The fact that this tradeoff is so risky and expensive are ample compensation for the increased combat efficiency T3 units provide.

If we forced players down one single line of force composition, what would be the point? Whether a player uses T1 Spam, T1/T2, T2 Spam, T1/T3 or T2/T3 or T3 or T4. There should be siduations and circumstances when each of these approaches is appropriate.

Statistics: Posted by Hawkei — 17 Jun 2013, 04:38


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2013-06-01T15:43:40+02:00 2013-06-01T15:43:40+02:00 /viewtopic.php?t=4148&p=44432#p44432 <![CDATA[Re: t2/t3 switch]]> It happens quite often and is no big risk to do it normaly

Statistics: Posted by laPPen — 01 Jun 2013, 15:43


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2013-06-01T14:36:29+02:00 2013-06-01T14:36:29+02:00 /viewtopic.php?t=4148&p=44419#p44419 <![CDATA[Re: t2/t3 switch]]> Statistics: Posted by Swkoll — 01 Jun 2013, 14:36


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2013-05-31T14:35:47+02:00 2013-05-31T14:35:47+02:00 /viewtopic.php?t=4148&p=44261#p44261 <![CDATA[Re: t2/t3 switch]]> Statistics: Posted by Nombringer — 31 May 2013, 14:35


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2013-05-31T14:24:20+02:00 2013-05-31T14:24:20+02:00 /viewtopic.php?t=4148&p=44259#p44259 <![CDATA[t2/t3 switch]]>
To solve this i would increase buildtime /mass? of t3hq. Do you have any other suggests?

Statistics: Posted by Bibblson — 31 May 2013, 14:24


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