Forged Alliance Forever Forged Alliance Forever Forums 2013-05-31T07:59:34+02:00 /feed.php?f=57&t=4137 2013-05-31T07:59:34+02:00 2013-05-31T07:59:34+02:00 /viewtopic.php?t=4137&p=44193#p44193 <![CDATA[Re: UEF Experimental Mobile Factory Fatboy]]>
Would be better to actually test them instead of trying to change the whole game.

Statistics: Posted by Ze_PilOt — 31 May 2013, 07:59


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2013-05-31T07:50:28+02:00 2013-05-31T07:50:28+02:00 /viewtopic.php?t=4137&p=44190#p44190 <![CDATA[Re: UEF Experimental Mobile Factory Fatboy]]>
I prefer 17500 HP for health and 15000 HP for shield so that the shield remains a really important part of the Fatboy defense and not something secondary.

Statistics: Posted by pip — 31 May 2013, 07:50


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2013-05-31T00:18:14+02:00 2013-05-31T00:18:14+02:00 /viewtopic.php?t=4137&p=44151#p44151 <![CDATA[Re: UEF Experimental Mobile Factory Fatboy]]>
pip wrote:
Switching 5000 HP between health and shield HP is enough, IMO.


so you agree its not ok in its current state.

:!: The problem: as stated above post and first post

:?: Why: reflecting on all the units which got their shield+hp swapped(or added hp from shield) also this experimental dies easiest like to tml or bombers, slowest, most expensive, any other experimental gets close still kills fatboy.
aside from all this don't forget sniper bots buff
don't forget it's better to make tech3 instead of experimentals

:idea: Suggestion: health/shield swap (worked fine for Obsidian, Harbinger, Titan)
:!: Veterancy (Every level, units gain a 10% increase of their maximum health)

So how it is now?

HP:12500 Shield: 20000

Level----Kills--------New Health ----- shield: 20000hp-----'total hp'
1 ---------75--------13750hp (+1250hp) -------------------- 33750hp
2 --------150--------15000hp (+2500hp) -------------------- 35000hp
3 --------225--------16250hp (+3750hp) -------------------- 36250hp
4 --------300--------17500hp (+5000hp) -------------------- 37500hp
5 --------375--------18750hp (+6250hp) -------------------- 38750hp

Note: veterancy got changed for all experimentals in Patch 3626 beta

How would it look like after hp/shield swap:

HP:20000 (from 12500) Shield: 12500 (from 20000)

Level----Kills--------New Health ----- shield: 12500hp-----'total hp'----- total hp difference
1 ---------40--------22000hp (+2000hp) -------------------- 34500hp ( +750hp) = 34500hp - 33750hp
2 ---------80--------24000hp (+4000hp) -------------------- 36500hp (+1500hp)= 36500hp - 35000hp
3 --------120--------26000hp (+6000hp) -------------------- 38500hp (+2250hp) = 38500hp - 36250hp
4 --------160--------28000hp (+8000hp) -------------------- 40500hp (+3000hp) = 40500hp - 37500hp
5 --------200--------30000hp (+10000hp) ------------------ 42500hp (+3750hp) = 42500hp - 38750hp

lets assume fatboy survives till it gets to max rank(rare) after 200 kills
fatboy would get total 3750hp from this change

which is like 1tech3 bomber or 3tech2 bomber or +1tml or 8-10 sec damage from 1 brick/precival

hp/shield swap change can be only assumed as 'buff' if fatboy survives till rank5 otherwise its a nerf
less shield= is easier to bring down and finish off fatboy = to make up for minor veterancy health gain
good unit control should be rewarding

Pip suggestion Switching 5000 HP between health and shield HP:

HP:17500 (from 12500) Shield: 15000 (from 20000)

Level----Kills--------New Health ----- shield: 15000hp-----'total hp'----- total hp difference
1 ---------40--------19250hp (+1750hp) -------------------- 34250hp (+500hp) = 34250hp - 33750hp
2 ---------80--------21000hp (+3500hp) -------------------- 36000hp (+1000hp) = 36000hp - 35000hp
3 --------120--------22750hp (+5250hp) -------------------- 37750hp (+1500hp) = 37750hp - 36250hp
4 --------160--------24500hp (+7000hp) -------------------- 39500hp (+2000hp) = 39500hp - 37500hp
5 --------200--------26250hp (+8750hp) -------------------- 41250hp (+2500hp) = 41250hp - 38750hp

:idea: Looks like a big change at first glance, but look at numbers its actually not.

Harbinger and Obsidian got hp/shield swap and after change they got more hp added but shield reduced.
(Aeon is 'behind/hard/micro intense/etc' - reasoning behind this is understandable)

Titan also got hp/shield swap but no additional changes.
(No additional increase to hp but shield reduced. Titan is not Aeon! Its UEF... - right ) so:

Based on these changes logical solution is to get hp/shield swap for Fatboy, but not less not more.

Statistics: Posted by qai — 31 May 2013, 00:18


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2013-05-30T22:39:33+02:00 2013-05-30T22:39:33+02:00 /viewtopic.php?t=4137&p=44136#p44136 <![CDATA[Re: UEF Experimental Mobile Factory Fatboy]]> Statistics: Posted by pip — 30 May 2013, 22:39


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2013-05-31T00:20:08+02:00 2013-05-30T22:28:23+02:00 /viewtopic.php?t=4137&p=44132#p44132 <![CDATA[UEF Experimental Mobile Factory Fatboy]]>
:idea: I suggest swap health/shield for fatboy for the same reason like with Obsidian, Harbinger, Titan.

Fatboy
Health: 12500hp ---suggestion---> Health: 20000hp
Shield: 20000hp ---suggestion---> Shield: 12500hp

CLICK ME TO SEE HOW

Statistics: Posted by qai — 30 May 2013, 22:28


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