Statistics: Posted by Tiedye — 16 Jun 2013, 18:25
Statistics: Posted by Veta — 13 Jun 2013, 20:44
Statistics: Posted by Zock — 12 Jun 2013, 22:19
Statistics: Posted by Nombringer — 05 Jun 2013, 03:49
Statistics: Posted by Ze_PilOt — 04 Jun 2013, 21:06
Statistics: Posted by eXcalibur — 04 Jun 2013, 21:04
Statistics: Posted by Ze_PilOt — 03 Jun 2013, 09:10
Statistics: Posted by Ato0theJ — 03 Jun 2013, 08:48
Statistics: Posted by Krapougnak — 03 Jun 2013, 07:54
Statistics: Posted by eXcalibur — 02 Jun 2013, 23:03
Statistics: Posted by Raghar — 02 Jun 2013, 16:19
Statistics: Posted by Lu_Xun_17 — 02 Jun 2013, 16:00
#---------------------------------------------------------------
# Explosion Effects
#---------------------------------------------------------------
ExplosionEffectsSml01 = TableCat( FlareSml01, ExplosionDebrisSml01, TLandGaussCannonHit01 )
ExplosionEffectsMed01 = TableCat( SmokeMed01, FlareSml01, ExplosionDebrisMed01, ExplosionDebrisSml01, NapalmExplosion )
ExplosionEffectsLrg01 = TableCat( FlareSml01, SmokeLrg01, ExplosionDebrisLrg01, NapalmExplosion, TLandGaussCannonHit01 )
ExplosionEffectsDefault01 = ExplosionEffectsMed01
ExplosionEffectsSml02 = TableCat( FlareSml01, ExplosionDebrisSml01, NapalmExplosion, TLandGaussCannonHit01 )
ExplosionEffectsMed02 = TableCat( SmokeMed01, FlareSml01, ExplosionDebrisMed01, ExplosionDebrisSml01, TLandGaussCannonHit01 )
ExplosionEffectsLrg02 = TableCat( FlareSml01, SmokeLrg01, ExplosionDebrisLrg01, BigExplosion, NapalmExplosion, TLandGaussCannonHit01 )
DefaultHitExplosion01 = TableCat( FlashSml01, FlareSml01, TLandGaussCannonHit01, SmokeMed01 )
DefaultHitExplosion02 = TableCat( FlashSml01, FlareSml01, SmokeSml01 )
ExplosionEffectsAir = TableCat( FlashSml01, FlareSml01, FireCloudExplosion )
DefaultHitExplosionAir = TableCat( FlashSml01, FlareSml01, FireCloudExplosion )
#---------------------------------------------------------------
# Reclaim Effects
#---------------------------------------------------------------
ReclaimBeams = {
EmtBpPath .. 'reclaim_beam_01_emit.bp',
EmtBpPath .. 'reclaim_beam_02_emit.bp',
EmtBpPath .. 'reclaim_beam_03_emit.bp',
}
ReclaimObjectAOE = { '/effects/emitters/reclaim_01_emit.bp' }
ReclaimObjectEnd = { '/effects/emitters/reclaim_02_emit.bp' }
Statistics: Posted by pip — 02 Jun 2013, 11:19