Forged Alliance Forever Forged Alliance Forever Forums 2013-05-30T21:25:46+02:00 /feed.php?f=57&t=4135 2013-05-30T21:25:46+02:00 2013-05-30T21:25:46+02:00 /viewtopic.php?t=4135&p=44123#p44123 <![CDATA[Re: UEF Experimental Aircraft Carrier Atlantis]]>
pip wrote:
The Tempest should have the same speed buff as the Atlantis. These units are super big and very easy targets for battleships ; slightly more speed allows better micro for them even though they remain very hard to miss.

:idea: If "Tempest should have the same speed buff as the Atlantis"
Atlantis should be faster(even if slightly) vs Tempest
Because Atlantis is way more Hydrodynamic

Statistics: Posted by qai — 30 May 2013, 21:25


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2013-05-30T21:22:47+02:00 2013-05-30T21:22:47+02:00 /viewtopic.php?t=4135&p=44122#p44122 <![CDATA[Re: UEF Experimental Aircraft Carrier Atlantis]]> Statistics: Posted by pip — 30 May 2013, 21:22


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2013-05-30T21:21:36+02:00 2013-05-30T21:21:36+02:00 /viewtopic.php?t=4135&p=44121#p44121 <![CDATA[Re: UEF Experimental Aircraft Carrier Atlantis]]>
FunkOff wrote:
Does the seraphim carrier aa get 1.5 aoe and more speed then too, or is that just faction diversity?


based on that seraphim carrier uses same weapon as tech3 aa defense building i think yes.
but then aeon carrier should get this too.
how this would affect air?
air change was tested like a lot? afik, how come this didn't come up then? :roll:

:idea: based on this maybe its best to leave atlantis unchanged.

Statistics: Posted by qai — 30 May 2013, 21:21


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2013-05-30T21:12:11+02:00 2013-05-30T21:12:11+02:00 /viewtopic.php?t=4135&p=44119#p44119 <![CDATA[Re: UEF Experimental Aircraft Carrier Atlantis]]>
FunkOff wrote:
I dont really know why the atlantis is getting a buff, but nobody has to justify buffs to non-seraphim factions, so evidently its okay.


Thats why i make topic for each change so people discuss.
Im fine without speed buff. not sure why needed even if it would be the fastest still wouldn't use.
As for the aoe vs air cant say anything against it (cybran ships, etc units got changed too)
with these changes still wouldn't use atlantis at all, this is just mandatory change imo.

Statistics: Posted by qai — 30 May 2013, 21:12


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2013-05-30T21:08:54+02:00 2013-05-30T21:08:54+02:00 /viewtopic.php?t=4135&p=44116#p44116 <![CDATA[Re: UEF Experimental Aircraft Carrier Atlantis]]> Statistics: Posted by FunkOff — 30 May 2013, 21:08


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2013-05-30T21:22:12+02:00 2013-05-30T21:05:55+02:00 /viewtopic.php?t=4135&p=44115#p44115 <![CDATA[Re: UEF Experimental Aircraft Carrier Atlantis]]>
Spoiler: show
:!: Problem with change: No problem.

:?: Why: Imo Atlantis is balanced, but underused, also didn't receive the buffs vs air like other units/buildings.

- Atlantis max speed = 2.8 (from 2.5)
Still way slower than other naval units which is ok.

- Atlantis AA aoe = 1.5 (from 0)
Air got changed (Tech3 AA SAM/Defense received area effect) so its ok to change this too.
This unit weapons are related to air/airbalance so the weapons mounted on the carrier(4x Flayer SAM Launcher)

:idea: Suggestion: Keep.

Statistics: Posted by qai — 30 May 2013, 21:05


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2013-05-30T21:01:18+02:00 2013-05-30T21:01:18+02:00 /viewtopic.php?t=4135&p=44113#p44113 <![CDATA[Re: UEF Experimental Aircraft Carrier Atlantis]]> Statistics: Posted by FunkOff — 30 May 2013, 21:01


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2013-05-30T20:59:39+02:00 2013-05-30T20:59:39+02:00 /viewtopic.php?t=4135&p=44112#p44112 <![CDATA[UEF Experimental Aircraft Carrier Atlantis]]>
- Atlantis max speed = 2.8 (from 2.5)
- Atlantis AA aoe = 1.5 (from 0)

Statistics: Posted by qai — 30 May 2013, 20:59


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