the fix should be easy if you look in the db file
LODCutoff = 200,
MeshName = '/Units/xrl0404/xrl0404_LOD0.scm',
ShaderName = 'Insect',
},
{
AlbedoName = 'xrl0403_lod1_albedo.dds',
LODCutoff = 400,
MeshName = '/Units/xrl0404/xrl0404_LOD1.scm',
ShaderName = 'Insect',
SpecularName = 'xrl0403_lod1_specteam.dds',
the xrl0404 folder only hold the 2 files xrl0404_LOD0.scm and xrl0404_LOD1.scm
they are used for the Megalith brachman use in the campaginStatistics: Posted by viking — 10 Feb 2013, 03:19
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