Forged Alliance Forever Forged Alliance Forever Forums 2015-04-15T00:54:01+02:00 /feed.php?f=53&t=9791 2015-04-15T00:54:01+02:00 2015-04-15T00:54:01+02:00 /viewtopic.php?t=9791&p=98506#p98506 <![CDATA[Re: New Map :: Staircase Mountains]]>
for the heightmap... the original idea has no mountains... .. i added them using SCEditor brushes... then symmetry with toshop.. aftyer that i remarked that they are too heigh...

I'll fellow your suggestions and do better next time :)

Thx

Statistics: Posted by Phelom — 15 Apr 2015, 00:54


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2015-04-14T23:20:07+02:00 2015-04-14T23:20:07+02:00 /viewtopic.php?t=9791&p=98502#p98502 <![CDATA[Re: New Map :: Staircase Mountains]]>
Also, can i suggest you to use more grass textures then one? its ugly :D

You can make mountains nice with brushes+decals (but before you do it you should have your final heightmap done). Same really goes for grass to dirt transitions, it doesn't feel natural at all.

Back to heightmap, do you really want to have so few chokepoints? What about deleting whole middle mountain? or at least making it small?

Reclaim also doesnt feel natural, its just of type of tree thrown everywhere with brush tool... you can be more creative then that!

But its nice to have another mapper here, so if you need any help just PM me, i'l be glad to help.

Statistics: Posted by Tokyto — 14 Apr 2015, 23:20


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2015-04-14T15:55:11+02:00 2015-04-14T15:55:11+02:00 /viewtopic.php?t=9791&p=98465#p98465 <![CDATA[New Map :: Staircase Mountains]]>
Here a new map from me "Staircase Mountains"

It's like Fields of Isis, but not totally flatten, based on the idea that i want to see some battles where one army is lower/upper than the other...

So, let's play and please leave some feedbacks ;)

Statistics: Posted by Phelom — 14 Apr 2015, 15:55


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