Statistics: Posted by Holynanners — 18 Apr 2015, 18:30
Statistics: Posted by Holynanners — 17 Apr 2015, 23:35
Statistics: Posted by speed2 — 17 Apr 2015, 13:56
Statistics: Posted by speed2 — 14 Apr 2015, 21:52
Statistics: Posted by speed2 — 09 Apr 2015, 23:46
PeanutCarl wrote:partytime wrote:so much secure mass at your base so no need for map control.
large groups of units might have trouble pathfinding around all that stuff.
so maybe this maps really favours the turtle? which isn't necessarily a bad thing.
anyway looks interesting
I changed some of the mass points in V3 and 4, you'll notice you have less secure mass points, there is now a total of 14 mass points near the middle of the map.
Statistics: Posted by Holynanners — 08 Apr 2015, 18:20
partytime wrote:so much secure mass at your base so no need for map control.
large groups of units might have trouble pathfinding around all that stuff.
so maybe this maps really favours the turtle? which isn't necessarily a bad thing.
anyway looks interesting
Statistics: Posted by speed2 — 08 Apr 2015, 11:33
Statistics: Posted by Holynanners — 08 Apr 2015, 06:15
Statistics: Posted by Holynanners — 07 Apr 2015, 18:17
Statistics: Posted by nine2 — 07 Apr 2015, 13:03