Forged Alliance Forever Forged Alliance Forever Forums 2017-12-17T14:54:33+02:00 /feed.php?f=53&t=9428 2017-12-17T14:54:33+02:00 2017-12-17T14:54:33+02:00 /viewtopic.php?t=9428&p=158060#p158060 <![CDATA[Re: speed2's maps]]> Monaki is out

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What's new:
  • Removed couple of small rocks covering some middle mexes (left from mirroring mex spots)
  • Water on the minimap now has blue colour
  • Red sky tnx to ozonex's editor

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My other maps will follow soon™

Statistics: Posted by speed2 — 17 Dec 2017, 14:54


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2016-10-06T22:13:34+02:00 2016-10-06T22:13:34+02:00 /viewtopic.php?t=9428&p=136788#p136788 <![CDATA[Re: speed2's maps]]> Shard
- 10 km
- 1v1

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Now available in the Map Vault, test it, let me know what you think.

Statistics: Posted by speed2 — 06 Oct 2016, 22:13


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2016-08-09T19:24:34+02:00 2016-08-09T19:24:34+02:00 /viewtopic.php?t=9428&p=132510#p132510 <![CDATA[Re: speed2's maps]]> Statistics: Posted by speed2 — 09 Aug 2016, 19:24


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2016-08-08T00:36:57+02:00 2016-08-08T00:36:57+02:00 /viewtopic.php?t=9428&p=132415#p132415 <![CDATA[Re: speed2's maps]]>
I agree with the bomber issue though. I'd say spread them out so there can be at most one kill per run. The bomber is strong enough as it is with it's ability to take early engineers out, so reducing the thread to reclaim to a minimum would be the way to go I think.

Statistics: Posted by Plasma_Wolf — 08 Aug 2016, 00:36


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2016-08-07T22:47:24+02:00 2016-08-07T22:47:24+02:00 /viewtopic.php?t=9428&p=132413#p132413 <![CDATA[Re: speed2's maps]]> Statistics: Posted by JaggedAppliance — 07 Aug 2016, 22:47


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2016-08-07T22:44:24+02:00 2016-08-07T22:44:24+02:00 /viewtopic.php?t=9428&p=132412#p132412 <![CDATA[Re: speed2's maps]]> Statistics: Posted by Zock — 07 Aug 2016, 22:44


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2016-08-07T22:41:56+02:00 2016-08-07T22:41:56+02:00 /viewtopic.php?t=9428&p=132411#p132411 <![CDATA[Re: speed2's maps]]>

Statistics: Posted by Plasma_Wolf — 07 Aug 2016, 22:41


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2016-08-07T22:34:19+02:00 2016-08-07T22:34:19+02:00 /viewtopic.php?t=9428&p=132410#p132410 <![CDATA[Re: speed2's maps]]> Haven Reef V2

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  • Balanced reclaim on both sides.
  • Fix heightmap where you could get to the water over the cliff on one side of the map:
    Image

If you want some additional changes, let me know. Removing those trucks with 100s mass in it could be on the list.

Statistics: Posted by speed2 — 07 Aug 2016, 22:34


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2016-01-23T15:24:26+02:00 2016-01-23T15:24:26+02:00 /viewtopic.php?t=9428&p=118201#p118201 <![CDATA[Re: speed2's maps]]> I was lazy... Don't hate me...

Statistics: Posted by speed2 — 23 Jan 2016, 15:24


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2016-01-23T01:46:58+02:00 2016-01-23T01:46:58+02:00 /viewtopic.php?t=9428&p=118187#p118187 <![CDATA[Re: speed2's maps]]> Seraphim Outpost (10km) to v4.

Removed ice "apm" reclaim. Crystals are disabled by deafult, can be enabled in lobby options. So maybe those crybabies will accept it into ladder again.

20km versions will follow soon(tm)

Statistics: Posted by speed2 — 23 Jan 2016, 01:46


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2015-10-02T16:28:29+02:00 2015-10-02T16:28:29+02:00 /viewtopic.php?t=9428&p=111502#p111502 <![CDATA[Re: speed2's maps]]>
bad design

Statistics: Posted by speed2 — 02 Oct 2015, 16:28


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2015-10-02T15:59:46+02:00 2015-10-02T15:59:46+02:00 /viewtopic.php?t=9428&p=111498#p111498 <![CDATA[Re: speed2's maps]]>
speed2 wrote:
I've just got an idea for another map (5km 1v1), it's gonna be something like this :D

Image
-green = hills
-yellow = platou that can be dropped
-black = walls <3
-grey = higher terrain that fits to walls <3
So let's see what I'll be able to make from it.

This one looks interesting. have you maybe finished it? :)

Statistics: Posted by ThrashAbaddon — 02 Oct 2015, 15:59


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2015-03-27T21:41:08+02:00 2015-03-27T21:41:08+02:00 /viewtopic.php?t=9428&p=97211#p97211 <![CDATA[Re: speed2's maps]]> Statistics: Posted by speed2 — 27 Mar 2015, 21:41


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2015-03-27T21:39:28+02:00 2015-03-27T21:39:28+02:00 /viewtopic.php?t=9428&p=97210#p97210 <![CDATA[Re: speed2's maps]]> Statistics: Posted by Thim — 27 Mar 2015, 21:39


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2015-03-27T04:18:23+02:00 2015-03-27T04:18:23+02:00 /viewtopic.php?t=9428&p=97167#p97167 <![CDATA[Re: speed2's maps]]>
Avantic wrote:
speed2 wrote:I've just got an idea for another map (5km 1v1), it's gonna be something like this :D
-green = hills
-yellow = platou that can be dropped
-black = walls <3
-grey = higher terrain that fits to walls <3
So let's see what I'll be able to make from it.


is than an horse penis?
you are in big big trouble!

eyes see what the mind prefers...

Statistics: Posted by speed2 — 27 Mar 2015, 04:18


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