Forged Alliance Forever Forged Alliance Forever Forums 2015-08-22T19:01:09+02:00 /feed.php?f=53&t=8980 2015-08-22T19:01:09+02:00 2015-08-22T19:01:09+02:00 /viewtopic.php?t=8980&p=108275#p108275 <![CDATA[Re: [WIP v0.409] FAF Map Editor]]> Statistics: Posted by Lionhardt — 22 Aug 2015, 19:01


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2015-08-22T14:00:43+02:00 2015-08-22T14:00:43+02:00 /viewtopic.php?t=8980&p=108257#p108257 <![CDATA[Re: [WIP v0.409] FAF Map Editor]]> viewtopic.php?f=45&t=10647

Statistics: Posted by ozonex — 22 Aug 2015, 14:00


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2015-08-21T20:02:33+02:00 2015-08-21T20:02:33+02:00 /viewtopic.php?t=8980&p=108180#p108180 <![CDATA[Re: [WIP v0.408] FAF Map Editor]]> v0.409
- Added Slope tool, that colors terain depending on how much terrain is slope (Green flat, orange not-flat, red - high angle, blue - water low angle, pink water high angle)
- Added tool that allows to change "default" area size or turn it off
- Added tool that allows to change where each army will spawn, and preview it with auto-team
- "Search map" now works. It shows folders inside "Map path" and then *.lua files in selected folder

I just need to fix some small bugs, and it will be ready for fists release. This is still in early alpha, many features just not exist jet, but this is tool that already can speed up some things when making map.

TODO Document with all features that will be done in future, and what is already done:
https://docs.google.com/document/d/1EXt ... sp=sharing

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Statistics: Posted by ozonex — 21 Aug 2015, 20:02


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2015-08-21T09:13:15+02:00 2015-08-21T09:13:15+02:00 /viewtopic.php?t=8980&p=108109#p108109 <![CDATA[Re: [WIP v0.408] FAF Map Editor]]>
Lionhardt wrote:
Btw. could you make a feature for importing/ expoting water flatness masks?

Yes, I can. Its easy. But editor is still not saving scmap files. It has all code for that, but I didn't tested it or used anywhere. But this will be done in near future.

So, today I think I will release first alpha, that allow to use markers tools. But this will be real alpha, so there can be bugs. When saving editor creates backup folder that stores previous lua files, so you can always return to previous files.

Then I will work on renaming markers and loading props (trees, rocks etc.). Terrain editing, painting etc. can be done in official editor right now. Then you can save map and load it inside my editor to do final work: set spawnpoints, mexes and hydros.

I also need someone who knows how to work with AI on map. I know there are different markers with different names, but I don't know where and how they are connected to tell AI what to do.

Statistics: Posted by ozonex — 21 Aug 2015, 09:13


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2015-08-20T23:31:15+02:00 2015-08-20T23:31:15+02:00 /viewtopic.php?t=8980&p=108088#p108088 <![CDATA[Re: [WIP v0.408] FAF Map Editor]]>
Btw. could you make a feature for importing/ expoting water flatness masks?

Statistics: Posted by Lionhardt — 20 Aug 2015, 23:31


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2015-08-20T23:04:41+02:00 2015-08-20T23:04:41+02:00 /viewtopic.php?t=8980&p=108085#p108085 <![CDATA[Re: [WIP v0.407] FAF Map Editor]]> v0.408
- Deleting markers now work (also delete symmetrical markers)
- Added Delete/Create markers to Undo History
- Fixed bug in Path to map files
- Changed path to "Structure" folder
- Fixed bugs with exporting wrong coordinates of markers
- Fixed bug when exporting for marker that has no "spawnwitharmy" tag
- Fixed bug with loading map area of size 0,0,0,0 (all terrain was black)
- Some more temp textures now saves in "temfiles" folder


Some small fixes and I will be ready with Alpha build. What should I do after markers and map info works. Should I work on editing props, that is not good to work with in official editor, or should I work on Elevation feature?

Statistics: Posted by ozonex — 20 Aug 2015, 23:04


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2015-08-20T02:33:25+02:00 2015-08-20T02:33:25+02:00 /viewtopic.php?t=8980&p=107971#p107971 <![CDATA[Re: [WIP v0.407] FAF Map Editor]]> Statistics: Posted by Lionhardt — 20 Aug 2015, 02:33


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2015-08-20T00:59:18+02:00 2015-08-20T00:59:18+02:00 /viewtopic.php?t=8980&p=107966#p107966 <![CDATA[Re: [WIP v0.406] FAF Map Editor]]> v0.407
- Rebuilded markers storage - Now is much easier to add/remove markers from code and store their Undo data
- Fixes of selection box
- Camera now zooms better on smaller maps
- Added "change marker selection" to Undo History
- "Create marker" function now work. Its connected with symmetry.
- Cleanup in "EditMap" scripts

You can now create mex or any other marker and editor will also create symmetrical markers;
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Statistics: Posted by ozonex — 20 Aug 2015, 00:59


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2015-08-18T23:57:27+02:00 2015-08-18T23:57:27+02:00 /viewtopic.php?t=8980&p=107851#p107851 <![CDATA[Re: [WIP v0.405] FAF Map Editor]]> - Added Undo/Redo commands

Movie with some examples how it works now. After every load I restart editor, because it has bug than not unload previous markers when loading new map. We can see that official maps are not perfect symmetrical with some mex and other markers.
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Statistics: Posted by ozonex — 18 Aug 2015, 23:57


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2015-08-18T07:34:34+02:00 2015-08-18T07:34:34+02:00 /viewtopic.php?t=8980&p=107794#p107794 <![CDATA[Re: [WIP v0.405] FAF Map Editor]]>
Lionhardt wrote:
looking good! I am just irritated by you always talking about mirroring... can you do rotational symmetry too? That the more important one... As I explained a few months ago in this very thread.

Right now every type of symmetry is working. You can do rotation symmetry and chose how many "peaces" you want. Check last screenshot. Blue ring is selection, and orange are symmetry selections.

Maybe I will record video and show how is everything working.

Gerfand wrote:
Just to know is this easier to use than the Default Map Maker...

Well, there is stil much to do, but I think yes, it is easier. I spend many hours in official editor and know how bad work with it is.

This project is big and Im doing everything I can to finish it. If someone want to help coding this, then it will speed up the work. There are many functionality, that I know how to make, but implementing them takes time.

Statistics: Posted by ozonex — 18 Aug 2015, 07:34


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2015-08-18T06:28:19+02:00 2015-08-18T06:28:19+02:00 /viewtopic.php?t=8980&p=107792#p107792 <![CDATA[Re: [WIP v0.405] FAF Map Editor]]> Statistics: Posted by Lionhardt — 18 Aug 2015, 06:28


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2015-08-18T04:15:59+02:00 2015-08-18T04:15:59+02:00 /viewtopic.php?t=8980&p=107780#p107780 <![CDATA[Re: [WIP v0.405] FAF Map Editor]]> Statistics: Posted by Gerfand — 18 Aug 2015, 04:15


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2015-08-18T09:27:34+02:00 2015-08-18T01:37:54+02:00 /viewtopic.php?t=8980&p=107775#p107775 <![CDATA[Re: [WIP v0.404] FAF Map Editor]]> v0.405
- Diagonal and Rotation symmetry are now working
- Changed Horizontal and Vertical names of symmetry to X and Z
- Added XZ symmetry (now there are 4 of that kind: X, Z, XZ, X + Z + XZ)
- Water parrameters now scale with map size
- Fixed grid offset for different map size
- Added "Map" folder path in editor settings
- When saving, old scenario, save and script files are moved to "backup" folder. This allow to restore previous files when there will be bug in saved files
- Changed MapInfo UI page to work with smaller resolutions.


We are close to release first alpha build. There are just few things that are needed:
- Undo / Redo
- Generate all markers with selected symmetry option
- Create / Delete markers
- Edit Armys
- Edit Map area

Image

Statistics: Posted by ozonex — 18 Aug 2015, 01:37


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2015-08-16T23:00:43+02:00 2015-08-16T23:00:43+02:00 /viewtopic.php?t=8980&p=107715#p107715 <![CDATA[Re: [WIP v0.402] FAF Map Editor]]>
Sheeo wrote:
ozonex wrote:I need someone who will help me wit github or something like that. I never used it and Im not sure how it work.
Im using private svn serwer and I cant give access to it because I have other projects there.

Btw. Yesterday I almost had car accident with moose. I rode into the sun and barely missed it.


Feel free to contact me at [email protected].

Hope the moose (and you) are ok!


Thanks, but I already done it. And we (I and moose) are ok ;)

last version in this weekend

v0.404
- Improved selection that much better works with symmetry
- Horizontal, Vertical and Horizontal+Vertical symmetry options now also move mirrored markers
- Fixed Starting UI for smaller window resolutions
- Added AppIcon
- Pressing "G" button now trigger grid

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Statistics: Posted by ozonex — 16 Aug 2015, 23:00


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2015-08-16T20:30:20+02:00 2015-08-16T20:30:20+02:00 /viewtopic.php?t=8980&p=107709#p107709 <![CDATA[Re: [WIP v0.402] FAF Map Editor]]>
ozonex wrote:
I need someone who will help me wit github or something like that. I never used it and Im not sure how it work.
Im using private svn serwer and I cant give access to it because I have other projects there.

Btw. Yesterday I almost had car accident with moose. I rode into the sun and barely missed it.


Feel free to contact me at [email protected].

Hope the moose (and you) are ok!

Statistics: Posted by Sheeo — 16 Aug 2015, 20:30


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