Forged Alliance Forever Forged Alliance Forever Forums 2014-10-30T18:19:54+02:00 /feed.php?f=53&t=8738 2014-10-30T18:19:54+02:00 2014-10-30T18:19:54+02:00 /viewtopic.php?t=8738&p=84732#p84732 <![CDATA[Re: Reagor VI hightlands 3v3]]> can stay near two rivers or sitis major :)

Statistics: Posted by Ithilis_Quo — 30 Oct 2014, 18:19


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2014-10-30T09:41:02+02:00 2014-10-30T09:41:02+02:00 /viewtopic.php?t=8738&p=84697#p84697 <![CDATA[Re: Reagor VI hightlands 3v3]]> Statistics: Posted by Lionhardt — 30 Oct 2014, 09:41


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2014-10-30T04:43:31+02:00 2014-10-30T04:43:31+02:00 /viewtopic.php?t=8738&p=84695#p84695 <![CDATA[Re: Reagor VI hightlands 3v3]]> Statistics: Posted by nine2 — 30 Oct 2014, 04:43


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2014-10-30T02:40:00+02:00 2014-10-30T02:40:00+02:00 /viewtopic.php?t=8738&p=84691#p84691 <![CDATA[Re: Reagor VI hightlands 3v3]]>
partytime wrote:
the center land spot would still be contested.


This is a main problem of this map. That bout player are separet. dont and cant cooperate. because are on long distance, and have own problem with own player against. Separet air player dont fix it. because then air player would have own air player against. So in final from 1v1+1v1 (first kill win) it would be 1v1+1v1+1v1 first kill win. So even worst as it is :D

But when would be "land" player in midle of bouth then he can help bouth player with critical problem, and push midle. of turtle mid and push on one side. It take much more option how to play it. So make this map much more complex, or better say playeble on team game.

Already is that map on 2v2 really bad, because its really only 1v1 + 1v1. And im big fan of that map.

Statistics: Posted by Ithilis_Quo — 30 Oct 2014, 02:40


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2014-10-22T04:56:12+02:00 2014-10-22T04:56:12+02:00 /viewtopic.php?t=8738&p=83948#p83948 <![CDATA[Re: Reagor VI hightlands 3v3]]> Statistics: Posted by nine2 — 22 Oct 2014, 04:56


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2014-10-22T04:05:02+02:00 2014-10-22T04:05:02+02:00 /viewtopic.php?t=8738&p=83946#p83946 <![CDATA[Re: Reagor VI hightlands 3v3]]> Statistics: Posted by Ithilis_Quo — 22 Oct 2014, 04:05


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2014-10-21T12:55:06+02:00 2014-10-21T12:55:06+02:00 /viewtopic.php?t=8738&p=83885#p83885 <![CDATA[Re: Reagor VI hightlands 3v3]]> Statistics: Posted by Lionhardt — 21 Oct 2014, 12:55


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2014-10-21T01:31:56+02:00 2014-10-21T01:31:56+02:00 /viewtopic.php?t=8738&p=83867#p83867 <![CDATA[Reagor VI hightlands 3v3]]>
It can be incredible simple jast give 4 mex in midle for both side, and make this one of most comlex map playeble for team game, not only for 1v1.

Statistics: Posted by Ithilis_Quo — 21 Oct 2014, 01:31


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