Forged Alliance Forever Forged Alliance Forever Forums 2014-11-01T00:48:56+02:00 /feed.php?f=53&t=8639 2014-11-01T00:48:56+02:00 2014-11-01T00:48:56+02:00 /viewtopic.php?t=8639&p=84910#p84910 <![CDATA[Re: WIP: Killamjo]]>

Anyway, I took some mexes from the side and put in center, removed some reclaim, put some landforms in the center, and decaled a lot of the desert. Also fixed the bugged mex on the bottom.

Enjoy!

Capture.PNG
Capture2.PNG
Capture3.PNG

Statistics: Posted by TheKoopa — 01 Nov 2014, 00:48


]]>
2014-10-06T12:07:59+02:00 2014-10-06T12:07:59+02:00 /viewtopic.php?t=8639&p=82791#p82791 <![CDATA[Re: WIP: Killamjo]]>
Needs texturing, i.e decals and different strata.

I think you should look into all the markers, especially at the edges, to make sure you can build adjacent storage.

Good luck with the rest of your project, let me know if you need any help.

Statistics: Posted by Omnipotent — 06 Oct 2014, 12:07


]]>
2014-10-05T03:39:59+02:00 2014-10-05T03:39:59+02:00 /viewtopic.php?t=8639&p=82714#p82714 <![CDATA[WIP: Killamjo]]> ), desert / oasis themed with an expansionist play style and run-bys can be deadly.

*Note: I am aware that a mex is unbuildable on the bottom, I fixed it but I'm not able to patch often because of a bug I have that forces me to upload through other users.

Capture.PNG
Capture2.PNG
Capture3.PNG

Statistics: Posted by TheKoopa — 05 Oct 2014, 03:39


]]>