Forged Alliance Forever Forged Alliance Forever Forums 2016-08-01T09:48:07+02:00 /feed.php?f=53&t=8439 2016-08-01T09:48:07+02:00 2016-08-01T09:48:07+02:00 /viewtopic.php?t=8439&p=131953#p131953 <![CDATA[Re: Combat the black plane bug]]> Statistics: Posted by biass — 01 Aug 2016, 09:48


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2016-08-01T09:26:04+02:00 2016-08-01T09:26:04+02:00 /viewtopic.php?t=8439&p=131950#p131950 <![CDATA[Re: Combat the black plane bug]]>
Lionhardt wrote:
btw. sticky? That might save a lot of new mappers tons of frustration.

Raptordon wrote:
So pls someone stick it to the front page.

Done, didn't even take that long

Statistics: Posted by speed2 — 01 Aug 2016, 09:26


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2016-08-01T05:29:19+02:00 2016-08-01T05:29:19+02:00 /viewtopic.php?t=8439&p=131941#p131941 <![CDATA[Re: Combat the black plane bug]]> Statistics: Posted by biass — 01 Aug 2016, 05:29


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2016-07-31T21:18:09+02:00 2016-07-31T21:18:09+02:00 /viewtopic.php?t=8439&p=131913#p131913 <![CDATA[Re: Combat the black plane bug]]> So pls someone stick it to the front page.

Statistics: Posted by Smokamrok — 31 Jul 2016, 21:18


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2014-08-30T08:14:04+02:00 2014-08-30T08:14:04+02:00 /viewtopic.php?t=8439&p=79786#p79786 <![CDATA[Re: Combat the black plane bug]]>
Lionhardt wrote:
Well, mine is meant as an emergency solution... as I already said. When you already HAVE the bug and want to fix it without much work.


...I never new setting the height to 70 will spare you the bug in the fist place, anyway.



Yeah I did some testing to see at what basic height the black plane would disapear and I found 70 to be the ideal number and it is not very far away from the basic height the editor gives the map when you create it (around 65 if I remember).

But yes indeed your workaround solution will help for already done maps, good find ! :)

Statistics: Posted by Krapougnak — 30 Aug 2014, 08:14


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2014-08-29T14:54:54+02:00 2014-08-29T14:54:54+02:00 /viewtopic.php?t=8439&p=79755#p79755 <![CDATA[Re: Combat the black plane bug]]>

...I never new setting the height to 70 will spare you the bug in the fist place, anyway.

Statistics: Posted by Lionhardt — 29 Aug 2014, 14:54


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2014-08-29T14:05:58+02:00 2014-08-29T14:05:58+02:00 /viewtopic.php?t=8439&p=79748#p79748 <![CDATA[Re: Combat the black plane bug]]> Statistics: Posted by Krapougnak — 29 Aug 2014, 14:05


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2014-08-29T12:30:14+02:00 2014-08-29T12:30:14+02:00 /viewtopic.php?t=8439&p=79744#p79744 <![CDATA[Re: Combat the black plane bug]]> Statistics: Posted by Lionhardt — 29 Aug 2014, 12:30


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2014-08-29T12:28:41+02:00 2014-08-29T12:28:41+02:00 /viewtopic.php?t=8439&p=79743#p79743 <![CDATA[Re: Combat the black plane bug]]>
I really can't remember a moment where the bug popped up at a random point.

Statistics: Posted by Plasma_Wolf — 29 Aug 2014, 12:28


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2014-08-29T12:13:07+02:00 2014-08-29T12:13:07+02:00 /viewtopic.php?t=8439&p=79742#p79742 <![CDATA[Re: Combat the black plane bug]]> Statistics: Posted by Lionhardt — 29 Aug 2014, 12:13


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2014-08-29T11:32:21+02:00 2014-08-29T11:32:21+02:00 /viewtopic.php?t=8439&p=79740#p79740 <![CDATA[Re: Combat the black plane bug]]> Statistics: Posted by Aurion — 29 Aug 2014, 11:32


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2014-08-29T11:07:57+02:00 2014-08-29T11:07:57+02:00 /viewtopic.php?t=8439&p=79739#p79739 <![CDATA[Combat the black plane bug]]>
From now on make sure you build your maps high enough so that you have room downwards for this emergency solution.

btw. sticky? That might save a lot of new mappers tons of frustration.

Spoiler: show
drainhole.jpg

Statistics: Posted by Lionhardt — 29 Aug 2014, 11:07


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