Forged Alliance Forever Forged Alliance Forever Forums 2014-09-05T19:04:50+02:00 /feed.php?f=53&t=8431 2014-09-05T19:04:50+02:00 2014-09-05T19:04:50+02:00 /viewtopic.php?t=8431&p=80106#p80106 <![CDATA[Re: *WIP* Omni's Clutch aka River Of Harmony]]> So I gave them very sharp veins and roughed it up even more. The total effort is 70% complete now. I need to add props and make minor adjustments.

What color for the mountains otherwise? Green blends in with the grass a lot and brown with the sand.

Also I still need help for placing the spawn points for 4 v 4. Would appreciate it.

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Also teaser: 10x10 AwarE and I are working on...

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Statistics: Posted by Omnipotent — 05 Sep 2014, 19:04


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2014-08-28T08:08:53+02:00 2014-08-28T08:08:53+02:00 /viewtopic.php?t=8431&p=79661#p79661 <![CDATA[Re: *WIP* Omni's Clutch aka River Of Harmony]]> Statistics: Posted by Lionhardt — 28 Aug 2014, 08:08


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2014-08-28T02:59:58+02:00 2014-08-28T02:59:58+02:00 /viewtopic.php?t=8431&p=79632#p79632 <![CDATA[Re: *WIP* Omni's Clutch aka River Of Harmony]]>
"I'm struggling with where to place the 4 blank markers for the 4 v 4" <-- i dont know what this means

Statistics: Posted by nine2 — 28 Aug 2014, 02:59


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2014-08-27T23:18:39+02:00 2014-08-27T23:18:39+02:00 /viewtopic.php?t=8431&p=79625#p79625 <![CDATA[Re: *WIP* Omni's Clutch aka River Of Harmony]]> Statistics: Posted by Lionhardt — 27 Aug 2014, 23:18


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2014-08-27T22:52:43+02:00 2014-08-27T22:52:43+02:00 /viewtopic.php?t=8431&p=79623#p79623 <![CDATA[Re: *WIP* Omni's Clutch aka River Of Harmony]]>
I see a total of 4 different strata, are you familiar with the TTerainXP setting, which allows for more strata? I think that the map would benefit greatly from a second type of sand, considering how much there is of it. Of course, there are still decals in the middle of the sand that'll make it look better. The importance of decals really comes forward just by looking at the difference between the edge of the sand and the water, and the rest of the sand. :)

Statistics: Posted by Plasma_Wolf — 27 Aug 2014, 22:52


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2014-08-27T22:38:58+02:00 2014-08-27T22:38:58+02:00 /viewtopic.php?t=8431&p=79621#p79621 <![CDATA[Re: *WIP* Omni's Clutch aka River Of Harmony]]>

Statistics: Posted by IceDreamer — 27 Aug 2014, 22:38


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2014-08-27T20:45:22+02:00 2014-08-27T20:45:22+02:00 /viewtopic.php?t=8431&p=79612#p79612 <![CDATA[Re: *WIP* Omni's Clutch aka River Of Harmony]]>
The mountains are quite big, this corner has not been textured yet.

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The bottom left, this side has been fully textured. Only the ground and sand remain.

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The relative size of base I built, you can fit quite a lot here.

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Distance view.

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Whole map and mex points.
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Hopefully a better image of the central bridge.

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Bottom bridge, how big it actually is.

Statistics: Posted by Omnipotent — 27 Aug 2014, 20:45


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2014-08-27T17:57:01+02:00 2014-08-27T17:57:01+02:00 /viewtopic.php?t=8431&p=79598#p79598 <![CDATA[Re: *WIP* Omni's Clutch aka River Of Harmony]]>

But I think the bases are too protected. It looks very much like a front on front standoff kind of map... if it is intended l v r. r v b might actually work better.

I'd like to see some close ups of the mountains in a lower perspective. They look nice from above.

Statistics: Posted by Lionhardt — 27 Aug 2014, 17:57


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2014-08-27T16:25:29+02:00 2014-08-27T16:25:29+02:00 /viewtopic.php?t=8431&p=79583#p79583 <![CDATA[*WIP* Omni's Clutch aka River Of Harmony]]>
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As you can see, it features 3 main land clutches, I plan on placing the central wreckage with 2 frontal players needing to go for it.

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This is the center piece I'm talking about, you can also see the level of detail I'm trying to include in the water, using coral reefs and muddy beaches with extra rockage and reclaim...

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This is the kind of skycube I want, you can also see the scale of the terrain.

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The yellow dots here show the current spawn points for my "EP" Version (Omni's Clutch EP) which has 12 players. Same as River of Martyrdom as they have the exact same heightmap. Varying slightly with the addition of 2 extra bridges.

However I wanted to do a 4 v 4 originally, but I'm struggling with where to place the 4 blank markers for the 4 v 4. I'd appreciate it if anyone reading this, and is interested, to copy the first image and edit it to show me where you'd stick them.

Cos this is early phase work I can also take any criticism on the heightmap if you had any. I will say that the mesa point at the starts of the central bridge I thought would be interesting in terms of strategy.

Thanks!

Statistics: Posted by Omnipotent — 27 Aug 2014, 16:25


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