Forged Alliance Forever Forged Alliance Forever Forums 2014-11-11T09:05:30+02:00 /feed.php?f=53&t=8414 2014-11-11T09:05:30+02:00 2014-11-11T09:05:30+02:00 /viewtopic.php?t=8414&p=85644#p85644 <![CDATA[Re: WIP : Perdido Valley]]>
I'm very much looking forward to your feedback and comments after you play it with your friends ! :)

Statistics: Posted by Krapougnak — 11 Nov 2014, 09:05


]]>
2014-11-10T10:16:34+02:00 2014-11-10T10:16:34+02:00 /viewtopic.php?t=8414&p=85564#p85564 <![CDATA[Re: WIP : Perdido Valley]]> going to try this map asap with my friends all skill around 1300 this will give some funny moment ^^

I will give you the conclusion after I played it and just to be sure. this stuff is pretty cool pretty cool indeed 8-)

Statistics: Posted by psychkik — 10 Nov 2014, 10:16


]]>
2014-10-15T20:10:33+02:00 2014-10-15T20:10:33+02:00 /viewtopic.php?t=8414&p=83524#p83524 <![CDATA[Re: WIP : Perdido Valley]]> AMD Phenom II X4 945, 3.00 GhZ
4GM RAM
Club 3D Radeon R9 270 '14 Series

Of course, the graphics card isn't important here, but it's the most new thing, so that's something to brag about :D

Statistics: Posted by Plasma_Wolf — 15 Oct 2014, 20:10


]]>
2014-10-14T09:44:15+02:00 2014-10-14T09:44:15+02:00 /viewtopic.php?t=8414&p=83460#p83460 <![CDATA[Re: WIP : Perdido Valley]]>

I'll be sure to watch the replay as soon as I get back home.

Out of curiosity what pc config do you have ?

Statistics: Posted by Krapougnak — 14 Oct 2014, 09:44


]]>
2014-10-13T22:24:58+02:00 2014-10-13T22:24:58+02:00 /viewtopic.php?t=8414&p=83407#p83407 <![CDATA[Re: WIP : Perdido Valley]]>
Other than that, I love it.

Oh, while I'm at it: it took me about an hour game time (played mostly at 0, for some minutes at -1)

Statistics: Posted by Plasma_Wolf — 13 Oct 2014, 22:24


]]>
2014-10-13T10:21:57+02:00 2014-10-13T10:21:57+02:00 /viewtopic.php?t=8414&p=83374#p83374 <![CDATA[Re: WIP : Perdido Valley]]>
Thanks for the answer and no worries you already contributed to this thread. :)

I'm still curious to have some feedback on gameplay on this map from people having played it (mex placement and number, reclaim volume, playability, terrain features, strategic interest, etc...).

Statistics: Posted by Krapougnak — 13 Oct 2014, 10:21


]]>
2014-10-12T18:47:11+02:00 2014-10-12T18:47:11+02:00 /viewtopic.php?t=8414&p=83344#p83344 <![CDATA[Re: WIP : Perdido Valley]]> Statistics: Posted by Plasma_Wolf — 12 Oct 2014, 18:47


]]>
2014-10-12T10:12:46+02:00 2014-10-12T10:12:46+02:00 /viewtopic.php?t=8414&p=83322#p83322 <![CDATA[Re: WIP : Perdido Valley]]> Statistics: Posted by Krapougnak — 12 Oct 2014, 10:12


]]>
2014-09-15T14:48:54+02:00 2014-09-15T14:48:54+02:00 /viewtopic.php?t=8414&p=80717#p80717 <![CDATA[Re: WIP : Perdido Valley]]> Statistics: Posted by Plasma_Wolf — 15 Sep 2014, 14:48


]]>
2014-09-14T23:45:33+02:00 2014-09-14T23:45:33+02:00 /viewtopic.php?t=8414&p=80666#p80666 <![CDATA[Re: WIP : Perdido Valley]]>

Anyway I looked at Plasma replay and I don't see the clumps of units he refers to, actually in the replay the AI units use pretty easily the mountain paths exactly along the path markers I placed there.

Statistics: Posted by Krapougnak — 14 Sep 2014, 23:45


]]>
2014-09-14T23:11:52+02:00 2014-09-14T23:11:52+02:00 /viewtopic.php?t=8414&p=80661#p80661 <![CDATA[Re: WIP : Perdido Valley]]>

Statistics: Posted by Lionhardt — 14 Sep 2014, 23:11


]]>
2014-09-14T22:38:11+02:00 2014-09-14T22:38:11+02:00 /viewtopic.php?t=8414&p=80655#p80655 <![CDATA[Re: WIP : Perdido Valley]]>

I tried to put as many land markers as I could to help the AI land units in the mountains :( . I also put some transport drops markers so that may be the reason for the efficiency of the drops. :)

Plasma_Wolf wrote:
One more issue: some mountain paths look like they're too steep (cliff texture) but units don't have that many problems moving over these ramps.


What paths are you refering too ? If the strata texture is rock ( brown) normally they are not accessible.

Statistics: Posted by Krapougnak — 14 Sep 2014, 22:38


]]>
2014-09-14T22:29:36+02:00 2014-09-14T22:29:36+02:00 /viewtopic.php?t=8414&p=80653#p80653 <![CDATA[Re: WIP : Perdido Valley]]>
It's a bit better in the lower parts of the map, but the choke points here are wide enough to let small armies pass.

Air units and air drops do a very good job though. Especially the drops.

One more issue: some mountain paths look like they're too steep (cliff texture) but units don't have that many problems moving over these ramps.

Statistics: Posted by Plasma_Wolf — 14 Sep 2014, 22:29


]]>
2014-09-14T21:34:20+02:00 2014-09-14T21:34:20+02:00 /viewtopic.php?t=8414&p=80651#p80651 <![CDATA[Re: WIP : Perdido Valley]]> Statistics: Posted by Krapougnak — 14 Sep 2014, 21:34


]]>
2014-09-14T19:09:18+02:00 2014-09-14T19:09:18+02:00 /viewtopic.php?t=8414&p=80646#p80646 <![CDATA[Re: WIP : Perdido Valley]]>

Statistics: Posted by Omnipotent — 14 Sep 2014, 19:09


]]>