Statistics: Posted by Lionhardt — 15 Aug 2014, 23:45
yes, this i am still working to improve, it is more eco'y then i would like but agrression is still very powerful.Lionhardt wrote:
I would greatly reduce the mex count on the mainland as to ensure people will actually fight for the little islands.
the only issue i have with this is heavy clustering of navy, currently the islands also act as a tactical barrier to fight around and makes navy more equall across factions in t2, but i am still considering all options for best gameplay.Lionhardt wrote:
Also I would move some of those islands closer to the equator of the map.
if your are talking map size it is 10kmLionhardt wrote:
What is the edge length btw?
YES thank you for the idea, map is currently only 3 strata and was considering using it for a snow mask but this might work better.Lionhardt wrote:
If you have still a stratum left for that, paint a darker texture of rock into the crevices of the mountains to give it a more plastic and sharp edged look.
i am still working on all visuals, strata in particular are only 50% ish the way i would like. and no decals yet but i will include them soon, it just takes an hour to lay a single one in editor because they are so finnicky =\Omnipotent wrote:
Few aesthetic problems though, I am in no way, shape or form an expert, but the stratum paining is not great.
1) Bottom right cliffs strata is "patchy"
2) Floating rocks at both sides towards the back
3) No decals???
Omnipotent wrote:
Just a little feedback, usually people just thumb down without explaining what's wrong with it.
Statistics: Posted by BushMaster — 15 Aug 2014, 20:45
Statistics: Posted by Omnipotent — 15 Aug 2014, 18:04
Statistics: Posted by Gorton — 15 Aug 2014, 13:42
Statistics: Posted by Lionhardt — 15 Aug 2014, 13:39
Statistics: Posted by BushMaster — 14 Aug 2014, 00:45