Forged Alliance Forever Forged Alliance Forever Forums 2018-05-17T23:50:26+02:00 /feed.php?f=53&t=8197 2018-05-17T23:50:26+02:00 2018-05-17T23:50:26+02:00 /viewtopic.php?t=8197&p=163539#p163539 <![CDATA[Re: Blodir's maps]]> Statistics: Posted by Morax — 17 May 2018, 23:50


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2018-05-17T22:56:06+02:00 2018-05-17T22:56:06+02:00 /viewtopic.php?t=8197&p=163538#p163538 <![CDATA[Re: Blodir's maps]]>
Blodir wrote:
Image


Nice color balance and atmosphere (rainy, foggy). And nice cliffs !

Statistics: Posted by Franck83 — 17 May 2018, 22:56


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2018-05-11T04:34:51+02:00 2018-05-11T04:34:51+02:00 /viewtopic.php?t=8197&p=163230#p163230 <![CDATA[Re: Blodir's maps]]>

Statistics: Posted by Blodir — 11 May 2018, 04:34


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2016-02-03T18:56:36+02:00 2016-02-03T18:56:36+02:00 /viewtopic.php?t=8197&p=118994#p118994 <![CDATA[Re: Blodir's maps]]>

Statistics: Posted by Blodir — 03 Feb 2016, 18:56


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2015-11-06T18:11:54+02:00 2015-11-06T18:11:54+02:00 /viewtopic.php?t=8197&p=113654#p113654 <![CDATA[Re: Blodir's maps]]>
Also, the mountain expansion in Regor VI is probably the best game-play dynamic on a map to date.

Statistics: Posted by Morax — 06 Nov 2015, 18:11


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2015-11-06T17:46:28+02:00 2015-11-06T17:46:28+02:00 /viewtopic.php?t=8197&p=113652#p113652 <![CDATA[Re: Blodir's maps]]>

Statistics: Posted by Mad`Mozart — 06 Nov 2015, 17:46


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2015-11-06T17:44:41+02:00 2015-11-06T17:44:41+02:00 /viewtopic.php?t=8197&p=113651#p113651 <![CDATA[Re: Blodir's maps]]>
Mad`Mozart wrote:
Isnt every navy map is the same for you lextoc? :roll:

Correct, they all suck :ugeek:

Statistics: Posted by lextoc — 06 Nov 2015, 17:44


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2015-11-06T17:45:49+02:00 2015-11-06T17:44:09+02:00 /viewtopic.php?t=8197&p=113650#p113650 <![CDATA[Re: Blodir's maps]]>

Statistics: Posted by Mad`Mozart — 06 Nov 2015, 17:44


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2015-11-06T17:17:00+02:00 2015-11-06T17:17:00+02:00 /viewtopic.php?t=8197&p=113648#p113648 <![CDATA[Re: Blodir's maps]]>
Mad`Mozart wrote:
I really want to see a version of Pelagial with a big enough middle island.
Imo would add a nice touch to the map :)

Seraphim Glaciers Green Version :lol:

Statistics: Posted by lextoc — 06 Nov 2015, 17:17


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2015-11-06T17:11:26+02:00 2015-11-06T17:11:26+02:00 /viewtopic.php?t=8197&p=113647#p113647 <![CDATA[Re: Blodir's maps]]> Imo would add a nice touch to the map :)

Statistics: Posted by Mad`Mozart — 06 Nov 2015, 17:11


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2015-09-27T21:57:06+02:00 2015-09-27T21:57:06+02:00 /viewtopic.php?t=8197&p=111185#p111185 <![CDATA[Re: Blodir's maps]]> Statistics: Posted by lextoc — 27 Sep 2015, 21:57


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2015-09-27T19:52:17+02:00 2015-09-27T19:52:17+02:00 /viewtopic.php?t=8197&p=111167#p111167 <![CDATA[Re: Blodir's maps]]>
Image
(20x20)

Statistics: Posted by Blodir — 27 Sep 2015, 19:52


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2015-09-26T12:48:27+02:00 2015-09-26T12:48:27+02:00 /viewtopic.php?t=8197&p=111083#p111083 <![CDATA[Re: Blodir's maps]]> And it even looks that they are all set to one value when Im zooming around a bit

Statistics: Posted by speed2 — 26 Sep 2015, 12:48


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2015-09-25T16:14:35+02:00 2015-09-25T16:14:35+02:00 /viewtopic.php?t=8197&p=111046#p111046 <![CDATA[Re: Blodir's maps]]>

.. if only you'd add AI markers too.. that would be even better.

Statistics: Posted by Zsombi — 25 Sep 2015, 16:14


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2015-09-24T17:20:00+02:00 2015-09-24T17:20:00+02:00 /viewtopic.php?t=8197&p=110963#p110963 <![CDATA[Re: Blodir's maps]]>

like your maps ! good work

Statistics: Posted by Freshy_ — 24 Sep 2015, 17:20


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