Forged Alliance Forever Forged Alliance Forever Forums 2014-07-17T15:39:38+02:00 /feed.php?f=53&t=8020 2014-07-17T15:39:38+02:00 2014-07-17T15:39:38+02:00 /viewtopic.php?t=8020&p=77285#p77285 <![CDATA[Re: Soviet's new map. And a problem.]]> Statistics: Posted by Plasma_Wolf — 17 Jul 2014, 15:39


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2014-07-17T13:28:31+02:00 2014-07-17T13:28:31+02:00 /viewtopic.php?t=8020&p=77272#p77272 <![CDATA[Re: Soviet's new map. And a problem.]]>
I have tried both your suggestions, and the vault still states that there is no valid map data. =/

Statistics: Posted by Sovietpride — 17 Jul 2014, 13:28


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2014-07-17T11:33:57+02:00 2014-07-17T11:33:57+02:00 /viewtopic.php?t=8020&p=77267#p77267 <![CDATA[Re: Soviet's new map. And a problem.]]>
Code:
team="FFA"
AFTER the naming of the armies. If that's the case, there should be a comma between the closing bracket and the next element. Anyway, that's not important now.

If uploading to the vault is a problem, it may be because you have "map_version = 2" in the code and the map folder is still .v0001. These should correspond. If you have uploaded the map before, you should change all ".v0001" bits to ".v0002". If not, then changing "map_version = 2" to "map_version = 1" should do it

Statistics: Posted by Plasma_Wolf — 17 Jul 2014, 11:33


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2014-07-16T19:36:13+02:00 2014-07-16T19:36:13+02:00 /viewtopic.php?t=8020&p=77238#p77238 <![CDATA[Re: Soviet's new map. And a problem.]]>
Plasma_Wolf wrote:
The comma in this bit

Code:
'ARMY_6',}


Should be here:

Code:
'ARMY_6'},



unfortunately no, ive come to decide that a comma atfter the last army bit is completely fine. 90% of working maps have it and after short testing ive decided it does nothing. putting a comma after the closing bracket after ARMY_6 i suspect will actually caues issues, i have seen no map like that, but i wont test right now.

as for the original issue, it honestly wouldnt suprsie me that either A: the vaults wont accept a map without matching folding and file names, or B: the vault will reject it or think the map still exists because the file names match another map. i could test but without actually trying to upload i cant really, ill leave the uploading to you.



Edit: as for making good mountains, it honestly depends on what you are trying to do with them. assuming you have photoshop, large mountains can be made very detailed with technique http://www.cartographersguild.com/sci-f ... post110698 for best results however, it is best used on maps 20km or above, or a rather large mountain on a 10km map. otherwise you just wont retain the detail. other than that i would suggest these brushes http://www.gamereplays.org/community/in ... pic=251084 what i typically do for smaller mountains is make the sloping terrain of the mountain first (i.e, a steep hill) and then touch it up with verious brushes to obtain the desired errosion effects combined with some bluring. other than that its just time and practice of developing techniques that suit your style. ending with decals/good texturing always helps.

Statistics: Posted by BushMaster — 16 Jul 2014, 19:36


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2014-07-16T18:38:12+02:00 2014-07-16T18:38:12+02:00 /viewtopic.php?t=8020&p=77235#p77235 <![CDATA[Re: Soviet's new map. And a problem.]]>
Code:
'ARMY_6',}


Should be here:

Code:
'ARMY_6'},

Statistics: Posted by Plasma_Wolf — 16 Jul 2014, 18:38


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2014-07-16T18:09:48+02:00 2014-07-16T18:09:48+02:00 /viewtopic.php?t=8020&p=77234#p77234 <![CDATA[Re: Soviet's new map. And a problem.]]>
I changed all the paths to the folder.
What is it i'm missing? =/

Code:
version = 3
ScenarioInfo = {
    name = 'S islands 3v3',
    description = '<LOC S islands 3v3.v0001_Description>Made by Soviet, The almigty, Magnificent... What, who reads this stuff?',
    type = 'skirmish',
    starts = true,
    preview = '',
    size = {1024, 1024},
    map = '/maps/S islands 3v3.v0001/S islands.scmap',
    map_version = 2,
    save = '/maps/S islands 3v3.v0001/S islands_save.lua',
    script = '/maps/S islands 3v3.v0001/S islands_script.lua',
    norushradius = 0.000000,
    norushoffsetX_ARMY_1 = 0.000000,
    norushoffsetY_ARMY_1 = 0.000000,
    norushoffsetX_ARMY_2 = 0.000000,
    norushoffsetY_ARMY_2 = 0.000000,
    norushoffsetX_ARMY_3 = 0.000000,
    norushoffsetY_ARMY_3 = 0.000000,
    norushoffsetX_ARMY_4 = 0.000000,
    norushoffsetY_ARMY_4 = 0.000000,
    norushoffsetX_ARMY_5 = 0.000000,
    norushoffsetY_ARMY_5 = 0.000000,
    norushoffsetX_ARMY_6 = 0.000000,
    norushoffsetY_ARMY_6 = 0.000000,
    Configurations = {
        ['standard'] = {
            teams = {
                { name = 'FFA', armies = {'ARMY_1','ARMY_2','ARMY_3','ARMY_4','ARMY_5','ARMY_6',} },
            },
            customprops = {
            },
        },
    }}

Statistics: Posted by Sovietpride — 16 Jul 2014, 18:09


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2014-07-16T06:16:27+02:00 2014-07-16T06:16:27+02:00 /viewtopic.php?t=8020&p=77214#p77214 <![CDATA[Re: Soviet's new map. And a problem.]]> More stratum = viewtopic.php?f=41&t=6900#p68285
disclaimer: have never made a map :)

Statistics: Posted by nine2 — 16 Jul 2014, 06:16


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2014-07-16T02:55:52+02:00 2014-07-16T02:55:52+02:00 /viewtopic.php?t=8020&p=77209#p77209 <![CDATA[Re: Soviet's new map. And a problem.]]>
D4E_Omit wrote:
You silly goose, you forgot to change the paths to the save.lua, scmap etc.. I even uploaded it to the vault for you :)

:oops:

Thanks.

New question.

Do any of you know what a "floating texture" is, why it happens, and how to fix it?

replay d: 2409066

Apparently Aulex finds a floating texture when he's being killed - Issue is, I have no idea how to fix it even if i saw it.
There are no decals there.


Second, how to i make better looking mountains? =/
And how to i access more stratum layers?

Statistics: Posted by Sovietpride — 16 Jul 2014, 02:55


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2014-07-15T23:13:34+02:00 2014-07-15T23:13:34+02:00 /viewtopic.php?t=8020&p=77204#p77204 <![CDATA[Re: Soviet's new map. And a problem.]]>

Statistics: Posted by D4E_Omit — 15 Jul 2014, 23:13


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2014-07-15T18:47:35+02:00 2014-07-15T18:47:35+02:00 /viewtopic.php?t=8020&p=77197#p77197 <![CDATA[Re: Soviet's new map. And a problem.]]>
Unfrotunately, it keeps saying there is already a version 1 of it in the map vault?

POinters welcome.

Statistics: Posted by Sovietpride — 15 Jul 2014, 18:47


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2014-07-13T22:26:22+02:00 2014-07-13T22:26:22+02:00 /viewtopic.php?t=8020&p=77131#p77131 <![CDATA[Re: Soviet's new map. And a problem.]]>

Took me a bit to figure this one out, because appearently when i removed the problem i also caused some others so i was just chasing my own issues. the problem that i found is the inclusion of the variable 'map_version = 3' which is lacking a comma at the end, which is why the scenario would not load and default to the next map (in this case setons)
Code:
    map = '/maps/Serenity islands.v0003/Serenity islands.scmap',
    map_version = 3 //add comma
    save = '/maps/Serenity islands.v0003/Serenity islands_save.lua',
    script = '/maps/Serenity islands.v0003/Serenity islands_script.lua',

Statistics: Posted by BushMaster — 13 Jul 2014, 22:26


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2014-07-13T19:54:42+02:00 2014-07-13T19:54:42+02:00 /viewtopic.php?t=8020&p=77125#p77125 <![CDATA[Re: Soviet's new map. And a problem.]]>
I uploaded the map, and it shows up as being hostable.

Every time I host it however, it'll default to Setons, and will not allow me to select it in-game.

Any ideas?

Statistics: Posted by Sovietpride — 13 Jul 2014, 19:54


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2014-07-13T01:01:07+02:00 2014-07-13T01:01:07+02:00 /viewtopic.php?t=8020&p=77102#p77102 <![CDATA[Re: Soviet's new map. And a problem.]]>
BushMaster wrote:
its just a directory issue, the supcom official editor will not open any map outside of the vanilla supcom map directory. any map you wish to load just copy and paste it into the vanilla map directory and load from there.


THANK YOU.

Never realised it would be THAT simple a problem.

Statistics: Posted by Sovietpride — 13 Jul 2014, 01:01


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2014-07-12T00:58:35+02:00 2014-07-12T00:58:35+02:00 /viewtopic.php?t=8020&p=77056#p77056 <![CDATA[Re: Soviet's new map. And a problem.]]> Statistics: Posted by BushMaster — 12 Jul 2014, 00:58


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2014-07-11T17:55:42+02:00 2014-07-11T17:55:42+02:00 /viewtopic.php?t=8020&p=77040#p77040 <![CDATA[Re: Soviet's new map. And a problem.]]> Statistics: Posted by Plasma_Wolf — 11 Jul 2014, 17:55


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