Forged Alliance Forever Forged Alliance Forever Forums 2014-05-27T07:45:06+02:00 /feed.php?f=53&t=7477 2014-05-27T07:45:06+02:00 2014-05-27T07:45:06+02:00 /viewtopic.php?t=7477&p=73964#p73964 <![CDATA[Re: help unable to get spawns/launch the game for testing(FI]]>
I figured out the script file issues.

Statistics: Posted by The Hoff — 27 May 2014, 07:45


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2014-05-25T10:17:04+02:00 2014-05-25T10:17:04+02:00 /viewtopic.php?t=7477&p=73829#p73829 <![CDATA[Re: help unable to get spawns/launch the game for testing(FI]]>
The size in the wiki code I provided is this:

Code:
size={ 256, 256 },


This should be changed to the appropriate size.

Statistics: Posted by Plasma_Wolf — 25 May 2014, 10:17


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2014-05-25T09:11:36+02:00 2014-05-25T09:11:36+02:00 /viewtopic.php?t=7477&p=73826#p73826 <![CDATA[Re: help unable to get spawns/launch the game for testing(FI]]>
That seemed to fix the issue. I dont know what caused it but I think I ran into a similar thing back in 2008 too.

Statistics: Posted by The Hoff — 25 May 2014, 09:11


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2014-05-25T07:39:40+02:00 2014-05-25T07:39:40+02:00 /viewtopic.php?t=7477&p=73822#p73822 <![CDATA[Re: help unable to get spawns/launch the game for testing(FI]]> Statistics: Posted by Plasma_Wolf — 25 May 2014, 07:39


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2014-05-25T00:21:01+02:00 2014-05-25T00:21:01+02:00 /viewtopic.php?t=7477&p=73808#p73808 <![CDATA[Re: help unable to get spawns/launch the game for testing(FI]]>
Thanks for your help guys. Its working and now I finally can test maps yay!

Statistics: Posted by The Hoff — 25 May 2014, 00:21


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2014-05-24T23:58:22+02:00 2014-05-24T23:58:22+02:00 /viewtopic.php?t=7477&p=73806#p73806 <![CDATA[Re: help unable to get spawns/launch the game for testing]]>
Scenario file.

version = 3
ScenarioInfo = {
name="5292",
description="4186498",
map="/maps/5292/5292.scmap",
map_version=1,
save="/maps/5292/5292_save.lua",
script="/maps/5292/5292.lua",
size={ 256, 256 },
starts=true,
preview="",

type="skirmish",
Configurations={
standard={
customprops={ },
teams={ { armies={"ARMY_1","ARMY_2",}, name="FFA"}}
}
},

norushoffsetX_ARMY_1=0,
norushoffsetY_ARMY_1=0,
norushoffsetX_ARMY_2=0,
norushoffsetY_ARMY_2=0,
norushradius=70,

}


SCript

local ScenarioUtils = import('/lua/sim/ScenarioUtilities.lua')

function OnPopulate()
ScenarioUtils.InitializeArmies()
end

function OnStart(self)

end

Statistics: Posted by The Hoff — 24 May 2014, 23:58


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2014-05-24T23:47:35+02:00 2014-05-24T23:47:35+02:00 /viewtopic.php?t=7477&p=73805#p73805 <![CDATA[Re: help unable to get spawns/launch the game for testing]]>

Statistics: Posted by D4E_Omit — 24 May 2014, 23:47


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2014-05-24T23:05:44+02:00 2014-05-24T23:05:44+02:00 /viewtopic.php?t=7477&p=73804#p73804 <![CDATA[Re: help unable to get spawns/launch the game for testing]]>
Ok 1. The map loads. But 2. There is no commander gate in?

Statistics: Posted by The Hoff — 24 May 2014, 23:05


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2014-05-24T22:59:05+02:00 2014-05-24T22:59:05+02:00 /viewtopic.php?t=7477&p=73803#p73803 <![CDATA[Re: help unable to get spawns/launch the game for testing]]>
Have reinstalled SC, patched, reinstalled the folder with the editor. The editor appears to run fine but yet still no spawns, no launch.

Im pretty sure its not a syntax error. How do I turn on logs & debug to find out what the program is encountering when I load the map?

Statistics: Posted by The Hoff — 24 May 2014, 22:59


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2014-05-24T22:17:49+02:00 2014-05-24T22:17:49+02:00 /viewtopic.php?t=7477&p=73797#p73797 <![CDATA[Re: help unable to get spawns/launch the game for testing]]>
If you just copy this code, and add "army_3" ... "army_8" in the armies section, as well as the additional no rush codes, then everything should work.

I think I'll change the section again, in order to make the difference between what you get and what I put up there more clear. My plan is to provide a properly working code on the wiki page, because the previous one was messy and missing a comma at at leas one point.

Statistics: Posted by Plasma_Wolf — 24 May 2014, 22:17


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2014-05-24T21:59:47+02:00 2014-05-24T21:59:47+02:00 /viewtopic.php?t=7477&p=73796#p73796 <![CDATA[Re: help unable to get spawns/launch the game for testing]]> Statistics: Posted by The Hoff — 24 May 2014, 21:59


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2014-05-24T22:00:02+02:00 2014-05-24T21:56:43+02:00 /viewtopic.php?t=7477&p=73795#p73795 <![CDATA[Re: help unable to get spawns/launch the game for testing]]>

(the duel zoner.v0001 folder)

Statistics: Posted by D4E_Omit — 24 May 2014, 21:56


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2014-05-24T21:53:15+02:00 2014-05-24T21:53:15+02:00 /viewtopic.php?t=7477&p=73794#p73794 <![CDATA[Re: help unable to get spawns/launch the game for testing]]> Statistics: Posted by The Hoff — 24 May 2014, 21:53


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2014-05-24T16:08:52+02:00 2014-05-24T16:08:52+02:00 /viewtopic.php?t=7477&p=73754#p73754 <![CDATA[Re: help unable to get spawns/launch the game for testing]]> map1 to DUEL ZONER everywhere.

Code:
version = 3
ScenarioInfo = {
  name="Map1",
  description="<Map1>Map1",
  map="/maps/Map1.v0001/Map1.scmap",
  map_version=1,
  save="/maps/Map1.v0001/Map1_save.lua",
  script="/maps/Map1.v0001/Map1_script.lua",
  size={ 256, 256 },
  starts=true,
  preview="",
 
  type="skirmish",
   Configurations={
      standard={
         customprops={ },
            teams={ { armies={"ARMY_1","ARMY_2",}, name="FFA"}}
      }
   },
   
  norushoffsetX_ARMY_1=0,
  norushoffsetY_ARMY_1=0,
  norushoffsetX_ARMY_2=0, 
  norushoffsetY_ARMY_2=0,
  norushradius=70,
 
  }


As you can see, the layout is different too now. I've switched some groups around. It doesn't matter for the computer, but now it at least looks like its doing it in the right order (First the map, then the save and script and then the armies and their no rush stuff).

Statistics: Posted by Plasma_Wolf — 24 May 2014, 16:08


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2014-05-24T15:23:55+02:00 2014-05-24T15:23:55+02:00 /viewtopic.php?t=7477&p=73749#p73749 <![CDATA[Re: help unable to get spawns/launch the game for testing]]> Statistics: Posted by D4E_Omit — 24 May 2014, 15:23


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