Forged Alliance Forever Forged Alliance Forever Forums 2018-04-26T10:08:09+02:00 /feed.php?f=53&t=7018 2018-04-26T10:08:09+02:00 2018-04-26T10:08:09+02:00 /viewtopic.php?t=7018&p=162926#p162926 <![CDATA[Re: Random Map Generation]]>

The project is open source, so if someone else wants to take it and run for a bit, please feel free.
https://bitbucket.org/Duck_42/supreme-c ... erator/src
Hopefully, I'll be able to circle back around to it eventually.

I'm currently working on a map gernerator myself. Although it uses quite a different approach, giving your code a look probably won't hurt.
If you want to check out some samples of mine, you can find it here: viewtopic.php?f=53&t=16134

Statistics: Posted by n3roxis — 26 Apr 2018, 10:08


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2015-03-23T08:54:43+02:00 2015-03-23T08:54:43+02:00 /viewtopic.php?t=7018&p=96754#p96754 <![CDATA[Re: Random Map Generation]]>

Statistics: Posted by Iszh — 23 Mar 2015, 08:54


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2015-03-22T21:31:23+02:00 2015-03-22T21:31:23+02:00 /viewtopic.php?t=7018&p=96695#p96695 <![CDATA[Re: Random Map Generation]]>

Hi there what happened to this topic? It was mentioned in GW as well but GW seems to need at least until end of 2015. I ve seen some random Maps created by this and they ve been great. Why it stopped?


Because one of the unfortunate realities of life is that there's not enough time in the day for me to do all the things I want to do (much less the things I need to do). :(


The project is open source, so if someone else wants to take it and run for a bit, please feel free.

https://bitbucket.org/Duck_42/supreme-commander-random-map-generator/src

Hopefully, I'll be able to circle back around to it eventually.

Statistics: Posted by Duck_42 — 22 Mar 2015, 21:31


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2015-03-16T11:21:42+02:00 2015-03-16T11:21:42+02:00 /viewtopic.php?t=7018&p=96165#p96165 <![CDATA[Re: Random Map Generation]]> Statistics: Posted by Iszh — 16 Mar 2015, 11:21


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2014-09-01T15:25:01+02:00 2014-09-01T15:25:01+02:00 /viewtopic.php?t=7018&p=79895#p79895 <![CDATA[Re: Random Map Generation]]>
Symmetry via rotation is not necessarily a bad thing but I guess flipping is simple and obvious and more desired.

Statistics: Posted by nine2 — 01 Sep 2014, 15:25


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2014-09-01T15:13:25+02:00 2014-09-01T15:13:25+02:00 /viewtopic.php?t=7018&p=79893#p79893 <![CDATA[Re: Random Map Generation]]> Statistics: Posted by Lionhardt — 01 Sep 2014, 15:13


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2014-09-01T15:04:00+02:00 2014-09-01T15:04:00+02:00 /viewtopic.php?t=7018&p=79892#p79892 <![CDATA[Re: Random Map Generation]]>
I thought you were saying you can't flip a decal you can only rotate it, but rotating wont be nice because it wont match the heightmap, which is flipped. So I was thinking if instead of flipping the heightmap you could just rotate it, then the rotated decal would match it.

And yes, by foldpoint I meant the axis upon which you flip, so, x, y, or diagonal.

Statistics: Posted by nine2 — 01 Sep 2014, 15:04


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2014-09-01T14:46:54+02:00 2014-09-01T14:46:54+02:00 /viewtopic.php?t=7018&p=79885#p79885 <![CDATA[Re: Random Map Generation]]> Statistics: Posted by Lionhardt — 01 Sep 2014, 14:46


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2014-09-01T14:13:16+02:00 2014-09-01T14:13:16+02:00 /viewtopic.php?t=7018&p=79881#p79881 <![CDATA[Re: Random Map Generation]]>
Lionhardt wrote:
Because curves will no longer match etc.


can you just rotate the heightmap etc instead of flipping it ?

Statistics: Posted by nine2 — 01 Sep 2014, 14:13


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2014-09-01T14:02:06+02:00 2014-09-01T14:02:06+02:00 /viewtopic.php?t=7018&p=79880#p79880 <![CDATA[Re: Random Map Generation]]> Statistics: Posted by Lionhardt — 01 Sep 2014, 14:02


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2014-09-01T13:42:31+02:00 2014-09-01T13:42:31+02:00 /viewtopic.php?t=7018&p=79878#p79878 <![CDATA[Re: Random Map Generation]]>
Lionhardt wrote:
You know what, I just realized something. Mirroring decals will never work, unless we have an actual mirrored counterpart for every single decal. For props that doesn't matter as much, but for decals it often does.


why isnt rotating decals perfect?

Statistics: Posted by nine2 — 01 Sep 2014, 13:42


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2014-09-01T11:37:59+02:00 2014-09-01T11:37:59+02:00 /viewtopic.php?t=7018&p=79875#p79875 <![CDATA[Re: Random Map Generation]]>
Aurion wrote:
I think it would be sad to see lots of replays disappear, but that is not an issue anyway. Maps could be downloadable for a replay and not for a normal game so the replays keep functioning. Deleting would just hide from downloading manually.


Yep, that's exactly what I meant.

Statistics: Posted by Lionhardt — 01 Sep 2014, 11:37


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2014-09-01T11:20:43+02:00 2014-09-01T11:20:43+02:00 /viewtopic.php?t=7018&p=79872#p79872 <![CDATA[Re: Random Map Generation]]>
Omnipotent wrote:
Lionhardt wrote:You know what, I just realized something. Mirroring decals will never work, unless we have an actual mirrored counterpart for every single decal. For props that doesn't matter as much, but for decals it often does.


It's impossible to mirror decals, as they can only be rotated and not flipped.

Lionhardt wrote:
Another thing that would be great if FAF automatically downloaded the newest version of a map to the computers of people who have an older version of the same map. Whats the point in updating a map when people don't download the newest version because they don't know it exists? At least there should be a hint for somebody who wants to host an outdated version of a map that states "There is a newer version of this map, do you want to download it now?"

The support for custom decals and props would be very cool as well.


^This, auto update feature would be incredible. This comes hand in hand with a mapper profile though. GPGNet Vault had it though, so this is a bit of a downgrade tbh. Not being able to delete a map is a bother as well. There are thousands of corrupt replays anyway so what would it matter if you couldn't replay a map that is of no real significance to the ladder? If I made a map specifically for the use of FAF competitive ladder, I would understand. I still think we need a new tool. I also think we should start posting in a new thread, perhaps one that will get the attention of FAF programmers. I would happily donate if we had the opportunity to ask for what we wanted to change (in mapping terms). We can all live in hope, eh?


I think it would be sad to see lots of replays disappear, but that is not an issue anyway. Maps could be downloadable for a replay and not for a normal game so the replays keep functioning. Deleting would just hide from downloading manually.

Statistics: Posted by Aurion — 01 Sep 2014, 11:20


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2014-09-01T11:00:50+02:00 2014-09-01T11:00:50+02:00 /viewtopic.php?t=7018&p=79870#p79870 <![CDATA[Re: Random Map Generation]]>
Lionhardt wrote:
You know what, I just realized something. Mirroring decals will never work, unless we have an actual mirrored counterpart for every single decal. For props that doesn't matter as much, but for decals it often does.


It's impossible to mirror decals, as they can only be rotated and not flipped.

Lionhardt wrote:
Another thing that would be great if FAF automatically downloaded the newest version of a map to the computers of people who have an older version of the same map. Whats the point in updating a map when people don't download the newest version because they don't know it exists? At least there should be a hint for somebody who wants to host an outdated version of a map that states "There is a newer version of this map, do you want to download it now?"

The support for custom decals and props would be very cool as well.


^This, auto update feature would be incredible. This comes hand in hand with a mapper profile though. GPGNet Vault had it though, so this is a bit of a downgrade tbh. Not being able to delete a map is a bother as well. There are thousands of corrupt replays anyway so what would it matter if you couldn't replay a map that is of no real significance to the ladder? If I made a map specifically for the use of FAF competitive ladder, I would understand. I still think we need a new tool. I also think we should start posting in a new thread, perhaps one that will get the attention of FAF programmers. I would happily donate if we had the opportunity to ask for what we wanted to change (in mapping terms). We can all live in hope, eh?

Statistics: Posted by Omnipotent — 01 Sep 2014, 11:00


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2014-09-01T10:16:53+02:00 2014-09-01T10:16:53+02:00 /viewtopic.php?t=7018&p=79868#p79868 <![CDATA[Re: Random Map Generation]]> Statistics: Posted by Lionhardt — 01 Sep 2014, 10:16


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