Forged Alliance Forever Forged Alliance Forever Forums 2014-08-17T19:17:31+02:00 /feed.php?f=53&t=6567 2014-08-17T19:17:31+02:00 2014-08-17T19:17:31+02:00 /viewtopic.php?t=6567&p=78980#p78980 <![CDATA[Re: Changing Skybox?]]>
BushMaster wrote:
aahhh yes, if i remember the editor has some issue with naval markers. like ~50% of the time it will save it incorrectly. its actually a very simple fix and only takes a few mins in notepad if you ever encounter it again or wish to recover an old file, or just wish to be able to use all the markers i can find the exact thing you need to fix if you wish. but otherwise i dont remember it off the top of my head.


Thanks for the offer, I just usually import the old .scmap to a new map file. It requires me to have to re-do all the markers and stuff but it's better than nothing I guess.

I'm just hoping Duck_42 or someone figures out how to edit the SkyBox with this new map generator thing he's building. It's haunting me, every day it haunts me lol.

Statistics: Posted by Omnipotent — 17 Aug 2014, 19:17


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2014-08-17T05:11:05+02:00 2014-08-17T05:11:05+02:00 /viewtopic.php?t=6567&p=78935#p78935 <![CDATA[Re: Changing Skybox?]]> Statistics: Posted by BushMaster — 17 Aug 2014, 05:11


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2014-08-17T00:47:57+02:00 2014-08-17T00:47:57+02:00 /viewtopic.php?t=6567&p=78928#p78928 <![CDATA[Re: Changing Skybox?]]>
There have been many times where I've used an FA map marker, been able to open the map at least once after editing, then have it bug, and automatically close the editor.
This is why I rarely used WaterPNs, I don't have a good history with them...

Statistics: Posted by Omnipotent — 17 Aug 2014, 00:47


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2014-08-16T21:25:59+02:00 2014-08-16T21:25:59+02:00 /viewtopic.php?t=6567&p=78920#p78920 <![CDATA[Re: Changing Skybox?]]>
as for versioning: viewtopic.php?f=53&t=7344

Statistics: Posted by BushMaster — 16 Aug 2014, 21:25


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2014-08-16T15:31:23+02:00 2014-08-16T15:31:23+02:00 /viewtopic.php?t=6567&p=78909#p78909 <![CDATA[Re: Changing Skybox?]]>
So I'm getting really involved with map making atm, //my most popular being "Coastal Bridge v2" go check it out! Gyle also did an amazing cast on it (Thank you!!!)//

Anyways, I've released a map called "Fortress Ascent" and I wanted a really moody SkyCube... (SkyCube_EvStormy.dds)
Following this thread it is apparent that FA will not allow you to path a SkyCube directly from the editor. I did notice however that there are both EnvCube and SkyCube's.

I'm not sure what the difference between the two are when it comes to FA, perhaps one is used over the other. The only way to really tell is if you manage to open up a legit FA multiplayer map in vanilla editor. (Which automatically causes the editor to crash btw) So I haven't been able to do that myself...

I remember someone back in the days of good ol' GPG Net saying that it was possible if you edited the actual scmap file. Would be grateful if one savvy person would look into it.
I cannot, it looks like some weird image to text file that is unreadable.
I have maps on queue that I don't really want to release until I know the answer, for example a finished version of my "River Of Martyrdom" with a red skycube would be great.

While I'm at it, how do you update a map in the vault without having to reupload it under a new name? It's bothersome and ineffective at best. A finished version of the map editor would've been wonderful, with actual FA support...

Regards - Omni.

Statistics: Posted by Omnipotent — 16 Aug 2014, 15:31


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2014-02-09T19:14:01+02:00 2014-02-09T19:14:01+02:00 /viewtopic.php?t=6567&p=64731#p64731 <![CDATA[Re: Changing Skybox?]]> Statistics: Posted by Lionhardt — 09 Feb 2014, 19:14


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2014-02-09T18:44:10+02:00 2014-02-09T18:44:10+02:00 /viewtopic.php?t=6567&p=64729#p64729 <![CDATA[Re: Changing Skybox?]]> Statistics: Posted by Plasma_Wolf — 09 Feb 2014, 18:44


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2014-02-09T19:13:36+02:00 2014-02-09T18:38:31+02:00 /viewtopic.php?t=6567&p=64728#p64728 <![CDATA[Re: Changing Skybox?]]>
When I use ren_skydome (dome! I have not got a ren_skycube command ingame) the default skycube disappears and I get a black skycube. But never the ine I picked.

Statistics: Posted by Lionhardt — 09 Feb 2014, 18:38


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2014-02-09T18:40:48+02:00 2014-02-09T18:27:25+02:00 /viewtopic.php?t=6567&p=64726#p64726 <![CDATA[Re: Changing Skybox?]]>
Also, I now know not to bother with this because everything I've seen so far is extremely ugly and I don't think it matters much for the lighting (if it does, change the bloom by + or - 0.01 in the lighting menu to deal with that problem).

Edit: I see a big red background when I play the map in SupCom...
I also get nothing (all black) in the map editor (Oops, I have to get the console and type ren_skycube again).
Edit2: I did manage to see the Desert SkyCube in SupCom vanilla, but not in FA... Perhaps it didn't go right with the copying. At any rate, with some fiddling, it should work.

Statistics: Posted by Plasma_Wolf — 09 Feb 2014, 18:27


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2014-02-09T18:24:56+02:00 2014-02-09T18:24:56+02:00 /viewtopic.php?t=6567&p=64725#p64725 <![CDATA[Re: Changing Skybox?]]>
Here is the map files. Mabye you can check, wheter it got the default skybox on your machine or a desert one, which I have currently selected.

Statistics: Posted by Lionhardt — 09 Feb 2014, 18:24


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2014-02-09T18:20:54+02:00 2014-02-09T18:20:54+02:00 /viewtopic.php?t=6567&p=64724#p64724 <![CDATA[Re: Changing Skybox?]]>
Lionhardt wrote:
Well, now it gets rendered in the editor (thx for telling me how, very useful!) but still not in FA inagme. :(



Sure you didnt disable skybox rendering in game or set other graphic settings to not max?
Sounds stupid, but it shows in editor so..

Statistics: Posted by Sulo — 09 Feb 2014, 18:20


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2014-02-09T18:21:34+02:00 2014-02-09T18:17:42+02:00 /viewtopic.php?t=6567&p=64723#p64723 <![CDATA[Re: Changing Skybox?]]> Have you checked if your change also applies ingame?

Statistics: Posted by Lionhardt — 09 Feb 2014, 18:17


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2014-02-09T18:09:27+02:00 2014-02-09T18:09:27+02:00 /viewtopic.php?t=6567&p=64722#p64722 <![CDATA[Re: Changing Skybox?]]>
Also, I just do the editing in the Supreme Commander folder, not the FA folder. Then I start up SupCom (vanilla) to see if things look and work as I intended. That saves useless copying.

Finally, to render the skycube, go to the view menu. Click console, so that the console will activate. There, type ren_skycube
Now you only have to find a skycube that isn't ugly.

Statistics: Posted by Plasma_Wolf — 09 Feb 2014, 18:09


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2014-02-09T18:04:43+02:00 2014-02-09T18:04:43+02:00 /viewtopic.php?t=6567&p=64721#p64721 <![CDATA[Re: Changing Skybox?]]>
You rotate the camera with ALT + MMB btw.

Statistics: Posted by Lionhardt — 09 Feb 2014, 18:04


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2014-02-09T18:07:56+02:00 2014-02-09T18:00:28+02:00 /viewtopic.php?t=6567&p=64718#p64718 <![CDATA[Re: Changing Skybox?]]>
Anyway, is there a way of changing the camera angle in the map editor. I should be able to see the skybox then, and see if anything changes, right?

Edit: I've just checked and it works perfectly for me. Unzip the file (I assume you've done that), browse for a skycube in the folder \gamedata\textures\textures\environment and then you should get a different sky. To check if it really works, you can do the same thing with the background image (which is unused in FA) and then you can see in the effect in the editor right away.

Statistics: Posted by Plasma_Wolf — 09 Feb 2014, 18:00


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