Forged Alliance Forever Forged Alliance Forever Forums 2014-10-09T09:10:30+02:00 /feed.php?f=53&t=6159 2014-10-09T09:10:30+02:00 2014-10-09T09:10:30+02:00 /viewtopic.php?t=6159&p=82978#p82978 <![CDATA[Re: [Map] Dragon River]]>
Apofenas wrote:
There was a map called Haven of war(not GW version) which is removing some mexes on the starting position if player isn't spawned there, which turns a 3v3 map into a good 1v1, 1v2, 3v2,... map for any positions. If same would be done with 4v4 version, there wouldn't be need in 1v1. Can you do that?


There is a mod that does just that for every map.

Statistics: Posted by Krapougnak — 09 Oct 2014, 09:10


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2014-10-09T08:18:15+02:00 2014-10-09T08:18:15+02:00 /viewtopic.php?t=6159&p=82973#p82973 <![CDATA[Re: [Map] Dragon River]]>
I also don't see how that would help not throwing over eh complete layout.

Statistics: Posted by Lionhardt — 09 Oct 2014, 08:18


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2014-10-08T23:18:46+02:00 2014-10-08T23:18:46+02:00 /viewtopic.php?t=6159&p=82934#p82934 <![CDATA[Re: [Map] Dragon River]]> Statistics: Posted by ShadowInTheDark — 08 Oct 2014, 23:18


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2014-10-08T20:05:14+02:00 2014-10-08T20:05:14+02:00 /viewtopic.php?t=6159&p=82910#p82910 <![CDATA[Re: [Map] Dragon River]]> Statistics: Posted by Lionhardt — 08 Oct 2014, 20:05


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2014-10-08T18:47:52+02:00 2014-10-08T18:47:52+02:00 /viewtopic.php?t=6159&p=82907#p82907 <![CDATA[Re: [Map] Dragon River]]>
look forward to trying it.

also I think the whole river part should go straight through the map.
idk I enjoy river maps..

Statistics: Posted by ShadowInTheDark — 08 Oct 2014, 18:47


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2014-10-08T12:21:14+02:00 2014-10-08T12:21:14+02:00 /viewtopic.php?t=6159&p=82888#p82888 <![CDATA[Re: [Map] Dragon River]]> Statistics: Posted by Apofenas — 08 Oct 2014, 12:21


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2014-10-08T10:08:42+02:00 2014-10-08T10:08:42+02:00 /viewtopic.php?t=6159&p=82880#p82880 <![CDATA[Re: [Map] Dragon River]]> I am not a mapper, I am a developer that tries to learn it xD

I have cool map ideas ;)

DragonBeach:
viewtopic.php?f=53&t=6214&sid=2bbd1da56d12ac3e9dcb7ada9cfc76dc#p61416

and DragonIsland is on the vault ;)

I want only make "different tactical" maps ...
Maybe with you I can make "different tactical beautifull" maps xD

Statistics: Posted by Dragonfire — 08 Oct 2014, 10:08


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2014-10-07T22:28:34+02:00 2014-10-07T22:28:34+02:00 /viewtopic.php?t=6159&p=82858#p82858 <![CDATA[Re: [Map] Dragon River]]>
The mountains are quite sharp and ridgy. I see it in the corners in particular. Those can really be lowered. I don't know how many maps you have made and I don't want to call you a beginner without knowing it, but this is something I only see people do on their first maps :P

Another thing I see is that you use the elevation "peak" brush a lot. Those things don't actually make the mountains look better. I use it only at the max setting (40) with a very, very low effect (0.010), to give the mountains a bit less of a perfectly smooth look. This is quite the opposite. It's fairly easy to deal with, use the blur tool (again with a very low effect).

The lay-out is pretty good though :)

Statistics: Posted by Plasma_Wolf — 07 Oct 2014, 22:28


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2014-10-07T19:41:24+02:00 2014-10-07T19:41:24+02:00 /viewtopic.php?t=6159&p=82849#p82849 <![CDATA[Re: [Map] Dragon River]]>
on my todo-list:

  • to much hydros
  • ask for suggestions

Statistics: Posted by Dragonfire — 07 Oct 2014, 19:41


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2014-01-19T23:03:43+02:00 2014-01-19T23:03:43+02:00 /viewtopic.php?t=6159&p=62685#p62685 <![CDATA[Re: [Map] Dragon River]]> Statistics: Posted by IceDreamer — 19 Jan 2014, 23:03


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2014-01-18T15:33:47+02:00 2014-01-18T15:33:47+02:00 /viewtopic.php?t=6159&p=62546#p62546 <![CDATA[Re: [Map] Dragon River]]>

P.S.
The 4th player is Meta-gamed into being an air player. I'm not for meta-gaming someone before the game even starts...

Statistics: Posted by rockoe10 — 18 Jan 2014, 15:33


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2014-01-09T11:44:37+02:00 2014-01-09T11:44:37+02:00 /viewtopic.php?t=6159&p=61452#p61452 <![CDATA[Re: [Map] Dragon River]]> Dragon Beach v3 is atm the newest version !!!

Statistics: Posted by Dragonfire — 09 Jan 2014, 11:44


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2014-01-08T14:42:18+02:00 2014-01-08T14:42:18+02:00 /viewtopic.php?t=6159&p=61363#p61363 <![CDATA[Re: [Map] Dragon River]]> The solution is to cretae a 10x10 map and to create a "AREA_1" (playable area + script things) with 5x10 into the 10x10 map.
If you have another solution, it would be cool (expect turn world border off)

@FunkOff:
I rework Dragon River, see attachment ;)

Statistics: Posted by Dragonfire — 08 Jan 2014, 14:42


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2014-01-08T13:53:20+02:00 2014-01-08T13:53:20+02:00 /viewtopic.php?t=6159&p=61359#p61359 <![CDATA[Re: [Map] Dragon River]]>
Dragonfire wrote:
Ahh, I found some of these maps while I was fixing GW maps.
The problem is the map dimension.
you create e.g. 10x5 map ...
that is wrong, create a 10x10 map and create a playable area of 10x5.


Hey...

I build a asymetrical map by my own but never got these problems a 5x20 5x10 and so on ... even without a defined playable area. The map or world border must be generated by another way, not by only the defined playable Area. I will post this in the mapping Forum maybe someon there could help. But thanks for you effort.

Statistics: Posted by McGeifer — 08 Jan 2014, 13:53


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2014-01-08T02:36:28+02:00 2014-01-08T02:36:28+02:00 /viewtopic.php?t=6159&p=61329#p61329 <![CDATA[Re: [Map] Dragon River]]> Statistics: Posted by FunkOff — 08 Jan 2014, 02:36


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