Forged Alliance Forever Forged Alliance Forever Forums 2013-08-24T21:12:04+02:00 /feed.php?f=53&t=4746 2013-08-24T21:12:04+02:00 2013-08-24T21:12:04+02:00 /viewtopic.php?t=4746&p=51641#p51641 <![CDATA[Re: Heightmaps]]>

Statistics: Posted by Prince__ — 24 Aug 2013, 21:12


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2013-08-24T18:46:02+02:00 2013-08-24T18:46:02+02:00 /viewtopic.php?t=4746&p=51629#p51629 <![CDATA[Re: Heightmaps]]> Statistics: Posted by CopyyyCattt — 24 Aug 2013, 18:46


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2013-08-24T18:38:10+02:00 2013-08-24T18:38:10+02:00 /viewtopic.php?t=4746&p=51628#p51628 <![CDATA[Re: Heightmaps]]>
CopyyyCattt wrote:
It can be of any size??

It should be a size with the power of two. Like 128 256 512 etc.. Keep in mind each time you double the resolution you quadruble the size of the file.

Statistics: Posted by Deep_ — 24 Aug 2013, 18:38


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2013-08-24T15:39:28+02:00 2013-08-24T15:39:28+02:00 /viewtopic.php?t=4746&p=51618#p51618 <![CDATA[Re: Heightmaps]]> Statistics: Posted by CopyyyCattt — 24 Aug 2013, 15:39


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2013-08-24T09:43:44+02:00 2013-08-24T09:43:44+02:00 /viewtopic.php?t=4746&p=51593#p51593 <![CDATA[Re: Heightmaps]]>
Prince__ wrote:
Yes , but it'll be placed as a "decal". But how to add custom decals I forgot because it's hard and complicated :D


EDIT: Working on a tutorial on how to add custom delcals and layers ( coming later today )


You have to create a Texture with a oppacity map stored in the alpha channel and then save the file as a dds with a DXT1 compression if its a RBG image , if its greyscale you should use DXT3. I only know how to add decals to the offical editor though.

Statistics: Posted by Deep_ — 24 Aug 2013, 09:43


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2013-08-23T08:55:05+02:00 2013-08-23T08:55:05+02:00 /viewtopic.php?t=4746&p=51516#p51516 <![CDATA[Re: Heightmaps]]>

Statistics: Posted by Krapougnak — 23 Aug 2013, 08:55


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2013-08-23T01:25:16+02:00 2013-08-23T01:25:16+02:00 /viewtopic.php?t=4746&p=51506#p51506 <![CDATA[Re: Heightmaps]]> Statistics: Posted by Jilocasin — 23 Aug 2013, 01:25


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2013-08-23T00:42:51+02:00 2013-08-23T00:42:51+02:00 /viewtopic.php?t=4746&p=51503#p51503 <![CDATA[Re: Heightmaps]]>


EDIT: Working on a tutorial on how to add custom delcals and layers ( coming later today )

Statistics: Posted by Prince__ — 23 Aug 2013, 00:42


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2013-08-22T19:18:23+02:00 2013-08-22T19:18:23+02:00 /viewtopic.php?t=4746&p=51481#p51481 <![CDATA[Re: Heightmaps]]> Dont you make the texture in the map editor?
Is there a way to import a texture image?

Statistics: Posted by CopyyyCattt — 22 Aug 2013, 19:18


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2013-08-22T17:44:37+02:00 2013-08-22T17:44:37+02:00 /viewtopic.php?t=4746&p=51469#p51469 <![CDATA[Re: Heightmaps]]> Statistics: Posted by Jilocasin — 22 Aug 2013, 17:44


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2013-08-17T17:09:17+02:00 2013-08-17T17:09:17+02:00 /viewtopic.php?t=4746&p=50890#p50890 <![CDATA[Heightmaps]]> Statistics: Posted by CopyyyCattt — 17 Aug 2013, 17:09


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