AwarE wrote:Could you list the files that you need to include with your map here?
Full file names and size.
AwarE wrote:
Krapougnak gave this advice in GpGnet Forum....
To use custom textures with SupCom Map Editor you have to first make a .scd file with them that you will put in gamedata folder for the editor to recognize them and be able to use them.
Krapougnak wrote:
With SupCom official map editor :
- you have to do a .scd file with your new textures respecting the file format in sup com (ie: the folder order, "layers" etc...) and put it into your gamedata folder in the sup com folder (for the editor to use it) and also in the SCFA gamedata folder for the game to use your new textures.
I don't know if FAF accepts uploading files for gamedata folder though.
Ze_PilOt wrote:
If you make the textures yourself and are okay to share them, and if there is enough demand, I can include them with FAF so nobody will have to do something special to use them.
Statistics: Posted by Kiliax — 06 Jan 2018, 04:40
Statistics: Posted by pip — 08 Sep 2013, 16:12
Statistics: Posted by Plasma_Wolf — 08 Sep 2013, 14:49
Statistics: Posted by pip — 08 Sep 2013, 12:32
Statistics: Posted by Lionhardt — 08 Sep 2013, 11:01
Statistics: Posted by Nombringer — 08 Sep 2013, 10:38
Statistics: Posted by Lionhardt — 08 Sep 2013, 09:10
Statistics: Posted by pip — 08 Sep 2013, 00:26
If you have placed props on your map, and decide you want to adjust the heightmap, you might notice that the props sit at the previous height, and don't automatically snap to the new heightmap.
The easiest way to make every prop on your map fit the new heightmap is to select the PROP layer from your layers pallette, and box-select every prop you can easilly select (go close to the edge but not right over it)... then CTRL + T to select any remaining props that are on or close to the edge that you might have missed (this selects all other props across your map that are the same type as what you have selected).
Then simply delete them.
Freaky scarey if you put heaps on, I'm sure, but trust me.
Then hit CTRL + Z to undo.
They re-appear at the corrrect height.
Krapougnak wrote:
- Black matter appears on the ground when you set world borders on. My solution is to set the lowest ground of a map at 70 in the editor.
FireMessiah wrote:
looks stunning !!!
hope to see it in working order soon.
Statistics: Posted by Deep_ — 05 Aug 2013, 14:58
Statistics: Posted by FireMessiah — 05 Aug 2013, 09:04