CopyyyCattt wrote:
The game was not designed to be played on huge maps..It can be but It was not designed for that.
If It was it would have super fast land units that only become cost effective when you have 40x40 maps but such units do not exist..In fact the lightest units that are cost effective because of their speed are already useable on regular 1v1 sized maps..
The balance does not fit 80x80 maps, it takes way to long for constant multiplayer games to be played and the engine cannot really sustain such numbers of units and such map sizes consistently.
I do recall playing several epic 2v2 games on Debris. Which would typically go for 2 or 3 hrs. The current array of units is quite sucessful for dealing with such magnitudes of distance. Infact there are other game mechanics that truly shine on such maps. Your tactics need to change that is all.
For instance, building a lot of T1 at your base and marching them over the map on a 81x81 is stupid. They take so long to reach their destination that they become totally antiquated by the time they arrive. Because it is hard to defend every single location on the map. You will see sparse defeces. Which mostly consist of mobile air forces, and radar stations.
Instead, you need to drop engineers or teleport an SCU. Which can then build the Spam bases, just outside of detection range... The odd thing is. Because everything is so far, T1 becomes good again. Even in the late game. Because defences are so thinly spread. Also refueling aircraft becomes an important consideration. Because a T1 bomber will simply run out of fuel before it reaches the other end of the map!
On an 81x81km map ships also take a very long time to get anywhere. Particularly T3 ships. So it is often wise to drop the Battlefleet in favour of more mobile submarine squadrons. Backed up with Air support. Or Frigate/Cruiser/Destroyer strike forces... Interestingly. Air is so important on these large maps, that your primary T3 naval unit is not the Battleship. It is the Aircraft Carrier. Because the distances are so long, aircraft must have refueling to operate, and they also need the radar coverage, which the carrier can provide. A carrier which is stocked with a full complement of ASF, Bombers and Torps can be a powerful strike tool, and deal with many naval threats.
Eventually, in the late game phase. Teleporting SCU's and ACU's will change the game. The Seraphim SCU is a neat unit. Because in addition to the teleport, it can also be equipped with a TML. So it becomes a teleporting TML. Awesome. Perfect for raiding all those outlying mexes. The Aeon SCU is also useful. Its splash damage gun is good for killing engie spam. It can port in, blow up a whole lot of engies, then port out... Of course the Cybran have the telemazer ACU, and the UEF...Well they have Percy drops.Statistics: Posted by Hawkei — 13 Jul 2013, 21:13
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