Forged Alliance Forever Forged Alliance Forever Forums 2013-04-22T17:50:41+02:00 /feed.php?f=53&t=3234 2013-04-22T17:50:41+02:00 2013-04-22T17:50:41+02:00 /viewtopic.php?t=3234&p=39464#p39464 <![CDATA[Re: Where]]> Statistics: Posted by Prince__ — 22 Apr 2013, 17:50


]]>
2013-04-22T10:12:55+02:00 2013-04-22T10:12:55+02:00 /viewtopic.php?t=3234&p=39421#p39421 <![CDATA[Re: Where]]> Statistics: Posted by Veta — 22 Apr 2013, 10:12


]]>
2013-04-21T13:15:29+02:00 2013-04-21T13:15:29+02:00 /viewtopic.php?t=3234&p=39320#p39320 <![CDATA[Re: Where]]>
Plasma_Wolf wrote:
johnie102 wrote:The problem with that file is that it is 256 colors. The .raw files used by supreme commander are 16 bits. This means if you use a 8-bit map as the base it won't be smooth at all. Veta, if you are still in contact with that guy, ask him if he can make a 16-bit version.


I doubt it would matter much. You'll increase the fidelity of the mapping but the highest point will still be white and the lowest still black, the additional values will be interpolated in the old ones, rather than additional values above the old ones.

I think it will be easier to do something like a 2 pixel box blur with photoshop.


The source image is 4096x10240, while a 20x20 map is 1024x1024, so it compresses around 16 pixels into one, so your probably right that that interpolation gives enough detail.

EDIT: I imported the heightmap and after changing stuff, I got this. If people want the original PSD or RAW file, just say. This map is gonna need a lot of work to make it playable and I don't really have time for that now.

Statistics: Posted by johnie102 — 21 Apr 2013, 13:15


]]>
2013-04-16T11:11:56+02:00 2013-04-16T11:11:56+02:00 /viewtopic.php?t=3234&p=38530#p38530 <![CDATA[Re: Where]]>
johnie102 wrote:
The problem with that file is that it is 256 colors. The .raw files used by supreme commander are 16 bits. This means if you use a 8-bit map as the base it won't be smooth at all. Veta, if you are still in contact with that guy, ask him if he can make a 16-bit version.


I doubt it would matter much. You'll increase the fidelity of the mapping but the highest point will still be white and the lowest still black, the additional values will be interpolated in the old ones, rather than additional values above the old ones.

I think it will be easier to do something like a 2 pixel box blur with photoshop.

Statistics: Posted by Plasma_Wolf — 16 Apr 2013, 11:11


]]>
2013-04-16T07:10:33+02:00 2013-04-16T07:10:33+02:00 /viewtopic.php?t=3234&p=38519#p38519 <![CDATA[Re: Where]]> Statistics: Posted by Veta — 16 Apr 2013, 07:10


]]>
2013-04-15T23:39:21+02:00 2013-04-15T23:39:21+02:00 /viewtopic.php?t=3234&p=38484#p38484 <![CDATA[Re: Where]]>
Btw, I'm interested in making this map, but I have some other map ideas I want to do first (20x20 Netherlands map FTW!).
I'm imagining it as a custom gametype where there are 7 castles that you'll have to hold (or they generate resources or something) to make it more of a Game... of Thrones!

Statistics: Posted by johnie102 — 15 Apr 2013, 23:39


]]>
2013-04-15T18:24:07+02:00 2013-04-15T18:24:07+02:00 /viewtopic.php?t=3234&p=38442#p38442 <![CDATA[Re: Where]]> Statistics: Posted by Plasma_Wolf — 15 Apr 2013, 18:24


]]>
2013-04-15T18:12:56+02:00 2013-04-15T18:12:56+02:00 /viewtopic.php?t=3234&p=38440#p38440 <![CDATA[Re: Where]]>

Statistics: Posted by Prince__ — 15 Apr 2013, 18:12


]]>
2013-04-15T10:21:30+02:00 2013-04-15T10:21:30+02:00 /viewtopic.php?t=3234&p=38392#p38392 <![CDATA[Re: Where]]>
Veta wrote:
like this?
Image

here's another one i found
http://i.imgur.com/YtTpK1k.jpg

but i want to see if i can get the first 1 in higher def

Exactly like that. The you you put in the image tag is the best. Higher definition would be good though. I'll take a look on how photoshop handles this.

Edit: I quickly made a .raw file of the map, for a 40x40 map. I Imported it into the editor and here you have it. The only problem is the fact that it'll need quite a lot of blurring before you can actually play it (Green is the buildable area, red is the inaccessible area).

Statistics: Posted by Plasma_Wolf — 15 Apr 2013, 10:21


]]>
2013-04-15T10:09:58+02:00 2013-04-15T10:09:58+02:00 /viewtopic.php?t=3234&p=38391#p38391 <![CDATA[Re: Where]]> Statistics: Posted by Veta — 15 Apr 2013, 10:09


]]>
2013-04-15T10:06:10+02:00 2013-04-15T10:06:10+02:00 /viewtopic.php?t=3234&p=38389#p38389 <![CDATA[Re: Where]]>
Veta wrote:
like this?
Image

here's another one i found
http://i.imgur.com/YtTpK1k.jpg

but i want to see if i can get the first 1 in higher def

Exactly like that. The you you put in the image tag is the best. Higher definition would be good though. I'll take a look on how photoshop handles this.

Statistics: Posted by Plasma_Wolf — 15 Apr 2013, 10:06


]]>
2013-04-15T02:23:41+02:00 2013-04-15T02:23:41+02:00 /viewtopic.php?t=3234&p=38358#p38358 <![CDATA[Re: Where]]>
also i'll find a better height map i think

Statistics: Posted by Veta — 15 Apr 2013, 02:23


]]>
2013-04-15T02:09:15+02:00 2013-04-15T02:09:15+02:00 /viewtopic.php?t=3234&p=38356#p38356 <![CDATA[Re: Where]]>
Just my 50 cents. Supcom is better played on a maps designed for its unique gameplay.

Statistics: Posted by Mad`Mozart — 15 Apr 2013, 02:09


]]>
2013-04-15T01:30:46+02:00 2013-04-15T01:30:46+02:00 /viewtopic.php?t=3234&p=38353#p38353 <![CDATA[Re: Where]]> Image

here's another one i found
http://i.imgur.com/YtTpK1k.jpg

but i want to see if i can get the first 1 in higher def

Statistics: Posted by Veta — 15 Apr 2013, 01:30


]]>
2013-04-14T21:46:07+02:00 2013-04-14T21:46:07+02:00 /viewtopic.php?t=3234&p=38339#p38339 <![CDATA[Re: Where]]> http://www.cartographersguild.com/attachments/how-do-i/44778d1336904592-need-help-earth-obliquie-projection-srtm_ramp2.world.5400x2700.jpg

The higher the land, the more white, the higher the land is. I'm not really sure on how much effect the snow has, but I don't know the world's mountain ranges' heights well enough for that.

Anyway: Topographical maps or territory maps are fairly useless. A simple land/water map will only get you a simple land/water map in the editor (as flat as possible).

The downside of the map I linked to is that you also have no proper view of the height underwater (which you do have in WD)

Statistics: Posted by Plasma_Wolf — 14 Apr 2013, 21:46


]]>