Forged Alliance Forever Forged Alliance Forever Forums 2018-06-26T04:51:35+02:00 /feed.php?f=53&t=3025 2018-06-26T04:51:35+02:00 2018-06-26T04:51:35+02:00 /viewtopic.php?t=3025&p=165323#p165323 <![CDATA[Re: Map Editor FAQ]]> I did prety much most of that as my Supcom wasnt even installed so that was installed today. Copied the files as you mentioned but I did not skip existing files when copying from 'Map editing tools' so that maybe my issue.
Also on my second attempt, I didn't copy anything from the FA folders as mentioned in the readme as I just wanted to see if the editor worked okay with just supcom and it's own maps...no luck.
First time round i did copy files from FA as mentioned in the readme ...

"In addition to able place units and textures from Forged alliance in editor you have to copy some files from Forged Alliance installation folder.
C:\Program Files (x86)\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\gamedata

Copy these files:
env.scd
textures.scd
units.scd

into Supreme Commander gamedata folder
and still no joy but may have more luck in trying again. When on the 2nd attempt, I only tried to load supcom maps only with no FA files copied over..
So my query about why the SC Editor loaded..is that infact the map editor' ? I thought it was a 'scenario' editor. Excuse my naviety. Im familiar with graphics etc and have played SUpcom & Fa for many years (and T.A.)

BTW Ozonex, your FA Forever Map Editor looks slick as hell, really looking forward to seeing the development of that editor, looks great.

Statistics: Posted by TazzyUK — 26 Jun 2018, 04:51


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2018-06-26T04:24:45+02:00 2018-06-26T04:24:45+02:00 /viewtopic.php?t=3025&p=165322#p165322 <![CDATA[Re: Map Editor FAQ]]>
These are the steps I made:
- Just installed fresh Supreme Commander from steam on fresh system
- Downloaded map editing tools from here: viewtopic.php?f=53&t=3026
- Copy/pasted files from Map Editing Tools/gamedata to Supreme Commander/gamedata
- Copy/pasted files from Map Editing Tools/bin to Supreme Commander/bin but skip existing files!!! Not sure if we can replace them, but it can broke something
- Run Supreme Commander/bin/Supcom Map Editor.exe and it just works for me. Remember that FA maps will not work in it

Statistics: Posted by ozonex — 26 Jun 2018, 04:24


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2018-06-26T03:14:16+02:00 2018-06-26T03:14:16+02:00 /viewtopic.php?t=3025&p=165320#p165320 <![CDATA[Re: Map Editor FAQ]]> Just out of curiosity, why when i try to run the SC Map editor, the SC Editor program loads up ? (which is another exe in the BIN folder)
This first...
Image

Then goes black
Image

Then when I choose open, it's looking for *_scenario.lua' files with no option to change to anything else.

Image

and when i choose a standard vanilla file from the vanilla maps folder in Supcom 'SCCA_A01_scenario.lua' (as it's only letting me show & select them),
I get this...
Image

I haven't copied any forged alliance files over yet as i just wanted to see if the editor works ok (and i did do that too with same results)

I am using the Steam version BTW & Windows 10 64

Statistics: Posted by TazzyUK — 26 Jun 2018, 03:14


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2018-03-03T19:51:23+02:00 2018-03-03T19:51:23+02:00 /viewtopic.php?t=3025&p=161413#p161413 <![CDATA[Re: Map Editor FAQ]]> Statistics: Posted by vase_72 — 03 Mar 2018, 19:51


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2018-02-22T19:39:33+02:00 2018-02-22T19:39:33+02:00 /viewtopic.php?t=3025&p=161151#p161151 <![CDATA[Re: Map Editor FAQ]]> I can create a new map and open it.

Statistics: Posted by Ziggurat — 22 Feb 2018, 19:39


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2017-08-15T12:59:20+02:00 2017-08-15T12:59:20+02:00 /viewtopic.php?t=3025&p=153138#p153138 <![CDATA[Re: Map Editor FAQ]]>

Statistics: Posted by watermelon — 15 Aug 2017, 12:59


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2017-08-14T21:22:03+02:00 2017-08-14T21:22:03+02:00 /viewtopic.php?t=3025&p=153106#p153106 <![CDATA[Re: Map Editor FAQ]]>
watermelon wrote:
I updated the Map Editing Tools page the make the installation process easier to understand.

i just wanted to say that i patrol the wiki edits, and goddamn its nice to see some man put edit descriptions in. you sir are a hero, thank you.

Statistics: Posted by Exotic_Retard — 14 Aug 2017, 21:22


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2017-08-10T17:10:18+02:00 2017-08-10T17:10:18+02:00 /viewtopic.php?t=3025&p=152967#p152967 <![CDATA[Re: Map Editor FAQ]]> Map Editing Tools page the make the installation process easier to understand.

Statistics: Posted by watermelon — 10 Aug 2017, 17:10


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2017-06-18T21:44:28+02:00 2017-06-18T21:44:28+02:00 /viewtopic.php?t=3025&p=150925#p150925 <![CDATA[Re: Map Editor FAQ]]> Statistics: Posted by ImpGaming — 18 Jun 2017, 21:44


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2017-06-13T14:42:11+02:00 2017-06-13T14:42:11+02:00 /viewtopic.php?t=3025&p=150746#p150746 <![CDATA[Re: Map Editor FAQ]]>
Because it's a pre alpha editor and no longer supported you need to work like 3 times harder to get anything going.

Statistics: Posted by Morax — 13 Jun 2017, 14:42


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2017-06-13T11:15:39+02:00 2017-06-13T11:15:39+02:00 /viewtopic.php?t=3025&p=150738#p150738 <![CDATA[Re: Map Editor FAQ]]>
ImpGaming wrote:
I have questions about the installation process. It says "Copy files from bin folder to your bin folder with Supreme Commander installation (!!NOT Forged Alliance!!), usually:
C:\Program Files (x86)\THQ\Gas Powered Games\Supreme Commander\bin" What is that asking me? And where should I search for it at? The Same with "and files from gamedata folder to
C:\Program Files (x86)\THQ\Gas Powered Games\Supreme Commander\gamedata"
Thank you!


Did you read this part?

You need Supreme Commander for making maps, Map Editor is not working just with Forged Alliance.
First of all you download editor from here. This file contains everything you will need for making maps.
Extract files from the downloaded .rar file using WinRar or 7-zip.


Well you do what this says to do. click on the links here : http://wiki.faforever.com/index.php?tit ... ting_Tools
(you need to download the editor by clicking on the "here" link)

Then you should have a folder with a gamedata folder and a bin folder inside of it.
Then you copy the contents in the bin to your installation bin and copy the contents of gamedata to your installation gamedata.

Statistics: Posted by KeyBlue — 13 Jun 2017, 11:15


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2017-06-13T05:43:22+02:00 2017-06-13T05:43:22+02:00 /viewtopic.php?t=3025&p=150729#p150729 <![CDATA[Re: Map Editor FAQ]]> Statistics: Posted by RocketRooster — 13 Jun 2017, 05:43


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2017-06-13T03:53:44+02:00 2017-06-13T03:53:44+02:00 /viewtopic.php?t=3025&p=150725#p150725 <![CDATA[Re: Map Editor FAQ]]> C:\Program Files (x86)\THQ\Gas Powered Games\Supreme Commander\bin" What is that asking me? And where should I search for it at? The Same with "and files from gamedata folder to
C:\Program Files (x86)\THQ\Gas Powered Games\Supreme Commander\gamedata"
Thank you!

Statistics: Posted by ImpGaming — 13 Jun 2017, 03:53


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2017-06-09T23:01:58+02:00 2017-06-09T23:01:58+02:00 /viewtopic.php?t=3025&p=150592#p150592 <![CDATA[Re: Map Editor FAQ]]> Statistics: Posted by Evan_ — 09 Jun 2017, 23:01


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2016-06-16T00:11:06+02:00 2016-06-16T00:11:06+02:00 /viewtopic.php?t=3025&p=128750#p128750 <![CDATA[Re: Map Editor FAQ]]>
Morax wrote:
biass, I kind of want to make a map but I'm lacking the time to do a lot of the leg-work. Would you be interested in taking a concept with explanations and attempting to design it? I have an idea for a map that will combine open gameplay of Sentons/Wonder with the complexity of Regor VI Highlands.


Hey, yeah sure i can find an hour or two to make one up, if you would like; just not sure how useful it would become with the whole vault being down and us not being able to contribute is all. :oops:

Statistics: Posted by biass — 16 Jun 2016, 00:11


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