Forged Alliance Forever Forged Alliance Forever Forums 2019-12-03T11:51:57+02:00 /feed.php?f=53&t=18419 2019-12-03T11:51:57+02:00 2019-12-03T11:51:57+02:00 /viewtopic.php?t=18419&p=180188#p180188 <![CDATA[Re: Mirage Map Feedback Thread for 1v1 Ladder]]> Statistics: Posted by relent0r — 03 Dec 2019, 11:51


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2019-12-02T19:34:12+02:00 2019-12-02T19:34:12+02:00 /viewtopic.php?t=18419&p=180171#p180171 <![CDATA[Re: Mirage Map Feedback Thread for 1v1 Ladder]]>
BlackYps wrote:
Your skybox seems to be either bugged, or a night sky. You should probably have a look at it.


Hmmm.... I don't normally alter those, but some updates to Ozonex's editor has changed option defaults, so maybe that is it.

Noted.

As for the first poster, thanks! I am working on the fixes outlined in my post that will likely address everything you highlighted. Glad someone enjoys it.

Statistics: Posted by Morax — 02 Dec 2019, 19:34


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2019-12-01T14:11:08+02:00 2019-12-01T14:11:08+02:00 /viewtopic.php?t=18419&p=180138#p180138 <![CDATA[Re: Mirage Map Feedback Thread for 1v1 Ladder]]>
Anihilnine wrote:
I came here to say that players think it is water and die - but now I read the map name and I get it. Brutal


Did I look at the wrong map? Isn't it all water, safe for the commander? :)

Statistics: Posted by Jip — 01 Dec 2019, 14:11


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2019-12-01T13:59:00+02:00 2019-12-01T13:59:00+02:00 /viewtopic.php?t=18419&p=180137#p180137 <![CDATA[Re: Mirage Map Feedback Thread for 1v1 Ladder]]> Statistics: Posted by BlackYps — 01 Dec 2019, 13:59


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2019-12-01T12:23:32+02:00 2019-12-01T12:23:32+02:00 /viewtopic.php?t=18419&p=180135#p180135 <![CDATA[Re: Mirage Map Feedback Thread for 1v1 Ladder]]> Statistics: Posted by nine2 — 01 Dec 2019, 12:23


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2019-11-30T20:08:12+02:00 2019-11-30T20:08:12+02:00 /viewtopic.php?t=18419&p=180110#p180110 <![CDATA[Re: Mirage Map Feedback Thread for 1v1 Ladder]]>
I'm not a ladder player, so I cannot give feedback on the 'ladder' bit of your question. But I am a mapper (Islet and Rainmakers, look them up in the vault), so perhaps I can be of value there.

hills.png
All of the map is flat, which is fine for building but it makes the gameplay more flat. Perhaps a few hills in area's that you probably won't build a lot to allow artillery to be more effective at certain points (e.g, tanks cannot shoot across the hill). Hill's don't have to be very high or steep, they just exist.'

keep-decals.png
Perhaps keep some of the decals 'on' for all time, even when zoomed out. The grey mountains and the deep-blueisch decals in the water give a unique feeling to the map. They are cutoff when you are zoomed out, especially the deep-blueisch decals. It's just a few decals (perhaps a 50-80 total), showing these all time on a map of this scale shouldn't harm any computer.

love-these.png
These are awesome. And so is the water with their palm trees. And the other details (little cactus area's). It makes the map feel alive.

I cannot add more screenshots, but some area's are quite rough. For example, the majority of the cliffs separating the various elevation levels of the map. These are quite sharp and Supreme Commander is not (in my opinion) fit for sharp edges in the terrain. Perhaps smooth these slightly, such that you cannot walk over the cliffs but they are less edgy.

Overall great map.

Statistics: Posted by Jip — 30 Nov 2019, 20:08


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2019-11-19T17:00:06+02:00 2019-11-19T17:00:06+02:00 /viewtopic.php?t=18419&p=179818#p179818 <![CDATA[Mirage Map Feedback Thread for 1v1 Ladder]]>
1) Texture at high zoom changes from a vibrant yellow to some gross, poop-like brown (kind of off-putting)
2) Cutoff distance for rock decals on the mountain structures are too low, so it is a bit hard to tell the terrain that cannot be passed
3) Maybe a bit too much rocks to reclaim at start

I plan to address these concerns in version 3.0 of the map, but if anyone else has some feedback that would be GREATLY appreciated.

Thanks!

Statistics: Posted by Morax — 19 Nov 2019, 17:00


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