Forged Alliance Forever Forged Alliance Forever Forums 2013-11-17T02:51:15+02:00 /feed.php?f=53&t=1616 2013-11-17T02:51:15+02:00 2013-11-17T02:51:15+02:00 /viewtopic.php?t=1616&p=58194#p58194 <![CDATA[Re: I'm your Map Craftsman!]]>
ShadowKnight wrote:
I've got a new concept for you Prince :)

My friends and I would like to try playing an 'Archenemy' game. The concept is similar to the Archenemy game mode in Magic the Gathering, where the point is for a group of players to take on one more experienced player. We can do this with teams, but we all think it would be neat to have a map designed for it.

So, something like a map which is 5 start points in a team orientation, against 1 start point for the Archenemy player. Their position should be more defensive, and have enough resourcing options for the player to stand a chance. 10K or 20K size is probably best. I'd make it myself, but I've too much University work for the foreseeable future.

Statistics: Posted by IceDreamer — 17 Nov 2013, 02:51


]]>
2013-11-17T02:49:40+02:00 2013-11-17T02:49:40+02:00 /viewtopic.php?t=1616&p=58193#p58193 <![CDATA[Re: I'm your Map Craftsman!]]>

My friends and I would like to try playing an 'Archenemy' game. The concept is similar to the Archenemy game mode in Magic the Gathering, where the point is for a group of players to take on one player. We can do this with teams, but we all think it would be neat to have a map designed for it.

So, something like a map which is 5 start points in a team orientation, against 1 start point for the Archenemy player. Their position should be more defensive, and have enough resourcing options for the player to stand a chance. 10K or 20K size is probably best. I'd make it myself, but I've too much University work for the foreseeable future.

Statistics: Posted by IceDreamer — 17 Nov 2013, 02:49


]]>
2013-11-15T21:53:18+02:00 2013-11-15T21:53:18+02:00 /viewtopic.php?t=1616&p=58124#p58124 <![CDATA[Re: I'm your Map Craftsman!]]>
Apofenas wrote:
"The Great Void" is 40x40 km map with playing area 20x20. Can you make it to be 20x20?

Impossible , I only can make it invisible , like on Fields of Isis ( top and bot)

Nombringer wrote:
Just wanted to say thanks for this! It is appriciated!


Thanks. :)

Statistics: Posted by Prince__ — 15 Nov 2013, 21:53


]]>
2013-11-15T07:42:49+02:00 2013-11-15T07:42:49+02:00 /viewtopic.php?t=1616&p=58087#p58087 <![CDATA[Re: I'm your Map Craftsman!]]> Statistics: Posted by Nombringer — 15 Nov 2013, 07:42


]]>
2013-11-15T07:34:52+02:00 2013-11-15T07:34:52+02:00 /viewtopic.php?t=1616&p=58086#p58086 <![CDATA[Re: I'm your Map Craftsman!]]> Statistics: Posted by Apofenas — 15 Nov 2013, 07:34


]]>
2013-11-01T17:41:42+02:00 2013-11-01T17:41:42+02:00 /viewtopic.php?t=1616&p=56955#p56955 <![CDATA[Re: I'm your Map Craftsman!]]>
Civillians are now opponents IF it's set correct in the settings.
(Sry Im unable to fix the bug on haven Reef , I will try to get a solution )

Prince

Statistics: Posted by Prince__ — 01 Nov 2013, 17:41


]]>
2013-09-25T11:56:12+02:00 2013-09-25T11:56:12+02:00 /viewtopic.php?t=1616&p=54468#p54468 <![CDATA[Re: I'm your Map Craftsman!]]> Statistics: Posted by ZLO_RD — 25 Sep 2013, 11:56


]]>
2013-09-10T13:22:13+02:00 2013-09-10T13:22:13+02:00 /viewtopic.php?t=1616&p=53594#p53594 <![CDATA[Re: I'm your Map Craftsman!]]> Statistics: Posted by Plasma_Wolf — 10 Sep 2013, 13:22


]]>
2013-09-09T23:40:58+02:00 2013-09-09T23:40:58+02:00 /viewtopic.php?t=1616&p=53557#p53557 <![CDATA[Re: I'm your Map Craftsman!]]> Statistics: Posted by ZLO_RD — 09 Sep 2013, 23:40


]]>
2013-09-09T20:55:58+02:00 2013-09-09T20:55:58+02:00 /viewtopic.php?t=1616&p=53532#p53532 <![CDATA[Re: I'm your Map Craftsman!]]>
pip wrote:
If possible, can you fix the map Oak_pass so that it doesn't have black areas when world borders are enabled? It's a nice little 1v1 map, good for GW.


Sry for taking so much time ,.. Im always fast with ranked ( and such ) maps but I finally figured out how to fix that.(I guess)

Statistics: Posted by Prince__ — 09 Sep 2013, 20:55


]]>
2013-09-07T23:06:47+02:00 2013-09-07T23:06:47+02:00 /viewtopic.php?t=1616&p=53359#p53359 <![CDATA[Re: I'm your Map Craftsman!]]> Statistics: Posted by pip — 07 Sep 2013, 23:06


]]>
2013-08-12T23:23:02+02:00 2013-08-12T23:23:02+02:00 /viewtopic.php?t=1616&p=50645#p50645 <![CDATA[Re: I'm your Map Craftsman!]]> Niflheim Final fixed - Available as Niflheim Final II

Statistics: Posted by Prince__ — 12 Aug 2013, 23:23


]]>
2013-08-06T21:35:55+02:00 2013-08-06T21:35:55+02:00 /viewtopic.php?t=1616&p=50253#p50253 <![CDATA[Re: I'm your Map Craftsman!]]> Statistics: Posted by StefanD_ — 06 Aug 2013, 21:35


]]>
2013-07-21T04:15:14+02:00 2013-07-21T04:15:14+02:00 /viewtopic.php?t=1616&p=48881#p48881 <![CDATA[Re: I'm your Map Craftsman!]]> Statistics: Posted by CopyyyCattt — 21 Jul 2013, 04:15


]]>
2013-07-18T13:04:19+02:00 2013-07-18T13:04:19+02:00 /viewtopic.php?t=1616&p=48740#p48740 <![CDATA[Re: I'm your Map Craftsman!]]>
Nombringer wrote:
Lost paradise 3

The top island has about 1400 more recliam in rocks than the bottom island.

Also the positioning of the hydro is wrong for one of the players; There are big rocks next to hydro on top side, but on the bottom they are much further away.


This map also has some unreclaimable rocks, would be nice it that was fixed.

Statistics: Posted by pip — 18 Jul 2013, 13:04


]]>