speed2 wrote:its 16 players max, + civs and stuff
But anyway putting the untis into civilian army would not help much even if it did something, since that army would still be neutral. You want to use some different army, so like ARMY_9 for 8 player map.
Another thing is how the AI works. It doesn't like prebuild bases and it won't probably work well with anything it didnt build itself.
Best solution would be to script it like the missions are.
https://wiki.faforever.com/index.php?title=Mission_ScriptingWith that you can script some basic attacks or anything, the BaseManager can maintain any base you create in the editor.
I've never tried this outside of campaign missions, so I dont know what exactly it will require to get it working in the skirmish, but you can play with that and see what you can do.