I recently got back to playing FA casually, like I did in 2007, it turns out I suck just as much as I did then
Anyhow. I had an Idea for a map back then which I would like to make. I present it for your critique.
Concept: 8v8 to 12v12. Make a map that requires the teams to slowly approach a strategic target for which they both fight for both against themselves and against hostile 'civilian' armies. The map would be structured in a way that building a static base would be massively annoying. Players would be forced to advance forward and build armies, because trying to turtle up would be a losing strategy.
The map would be a long, narrow strip of land. 5x40km or similar. Probably with slightly reduced area ( 4x36 km would be perfect ).
Each player starts with 2 mass the spawn point. Then there are 8 other mass spots for each platyer all the way to the middle of the map. On average 3km apart. Those mass spots are passively guarded by UEF PD in an increasingly rising tech levels in such progression:
- first mass - unguarded
- second - light T1 defense, t1 mex for capture
- third - heavy T1 defense, t1 mex for capture
- fourth - light T2 defense, t2 mex for capture
- fifth - heavy T2 defense, t2 for capture
- sixth - very heavy T2 defense, t2 mex with mass storage for capture
- sevent't and other - increasing T3 defenses and t3 mexes with storage for capture
In the middle of the map there is a civilian fortress with T3 mexes, heavy PD and SAM sites. Possibly even shields. Getting control or denying that area would be the key to winning the map. However to get there teams would need to slog through several smaller fire bases.
Thoughts?Statistics: Posted by uzurpator — 11 Nov 2017, 21:40
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