AwarE wrote:
Hazard's Marker Editor is an excellent tool that can sort out any marker problem.
Keep in mind that it only makes changes to the mapname.save.lua ...
You must ensure that the mapname.scenario.lua is updated with a manual text edit to reflect any changes to the number of ARMY start points or civilian ARMY initiation.
roj
I just don't understand this editor. Take for example the "island zero" 10x10 8p map (with AI markers). As is the two opposing edge positions are bad for the AI as they do nothing there (ARMY_3 & 4).
I didn't know of a way to fix that other than move those a bit in the hope that they will fix themselves.
So I opened the Hazard Marker Editor and the map in it, but I could not see any of the markers on the map. I remembered that for some reason on many maps they appear shifted way off the map so I scrolled towards the bottom right side and they were all there, nicely arranged. However positioning them like that without seeing where on the map they would be exactly is hard.
I deleted all of them, tracked down the army markers (which are apparently not counted as markers thus the "delete all markers" doesn't remove them), and moved all 8 back on the map. Arranged them and re-added the rest the best I could (following the accompanying png image which nicely shows the terrain as well nicely colored with more than just grey and blue). When done, hit "save markers" and closed the editor.
I checked the scenario and the other lua files but since the original 8 army numbers were the same I only edited the description. However when I attempted to try it in game I couldn't select any of the positions. Afterwards I opened the map again in the marker editor where every single marker was now in the upper left corner.
What is there to update in the scenario lua if everything other than the marker positions are the same?Statistics: Posted by Zsombi — 12 Sep 2017, 11:12
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