Warp( unit, location, [orientation] )
local wrecklist = ScenarioUtils.CreateArmyGroup('ARMY_17', 'frigatewrecks', true)
for _, wreck in wrecklist do
local position = wreck:GetPosition()
Warp(wreck,position[1], GetTerrainHeight(position[1],position[3]),position[3],wreck:GetOrientation())
end
Statistics: Posted by CookieNoob — 30 Jun 2017, 20:00
Statistics: Posted by Evildrew — 30 Jun 2017, 17:21