PropBlueprint {
Categories = {
},
Defense = {
Health = 50,
MaxHealth = 50,
},
Display = {
Mesh = {
IconFadeInZoom = 4,
LODs = {
{
-- share other rock's albedo and specteam
LODCutoff = 500,
ShaderName = 'VertexNormal',
},
},
},
UniformScale = 0.05,
},
Economy = {
ReclaimEnergyMax = '',
ReclaimMassMax = 150,
ReclaimTime = 5,
},
Footprint = {
OccupancyCaps = 3,
},
Interface = {
HelpText = 'Very Large Rock',
},
Physics = {
BlockPath = true,
},
SizeX = 0,
SizeY = 0,
SizeZ = 0,
}
SizeX = 0,
SizeY = 0,
SizeZ = 0,
Statistics: Posted by speed2 — 24 May 2017, 18:53
Statistics: Posted by RocketRooster — 24 May 2017, 18:06