Forged Alliance Forever Forged Alliance Forever Forums 2017-05-21T10:21:31+02:00 /feed.php?f=53&t=14590 2017-05-21T10:21:31+02:00 2017-05-21T10:21:31+02:00 /viewtopic.php?t=14590&p=149336#p149336 <![CDATA[Re: Can you test this map is blance or not?]]> Statistics: Posted by biass — 21 May 2017, 10:21


]]>
2017-05-21T04:34:54+02:00 2017-05-21T04:34:54+02:00 /viewtopic.php?t=14590&p=149318#p149318 <![CDATA[Re: Can you test this map is blance or not?]]>
TheKoopa wrote:
You should put pictures here


I have put a picture on the 1st floor, if you want to see the details you shoul better download the map

Statistics: Posted by newone — 21 May 2017, 04:34


]]>
2017-05-21T04:33:49+02:00 2017-05-21T04:33:49+02:00 /viewtopic.php?t=14590&p=149317#p149317 <![CDATA[Re: Can you test this map is blance or not?]]>
biass wrote:
Hello: i was asked in PM to comment about the map

1st: its clear that most of the terrain is eyeballed, this lack of a clear symmetry will lead to differing times for distance (my engy gets to spot x faster then yours does) etc, make your terrain in an image editing software if you can (PS)

Making a map with the intention of every game on it following honour rules is a pipe dream, and limiting potential strategies is a red flag for any mapper.

An Atlantis wreck is a lot of midmass, regardless of if a civ base protects it, whoever claims the mass first will gain a large enough advantage to win the game (theoretically). further making the meta for your map linear.

Finally, if you care about your map being "good" please put some work into creating something aesthetically pretty, instead of leaving everything stock, hundreds of people decide they care about "the game-play over the aesthetics" but that's an excuse, and hundreds of map shovelware in the vaults prove my point.

Hope to see how this progresses!~


really thank you for your comments!

I am not sure have anyone played on this map?how do you know about its the blance on this map. you said their was a t4 sub mass, it really a big mass but when you play you should t2 tech, so you can get that mass, it's not so early to get it.

we made this map just like the rush serial maps, there wasn't too much pretty. it has 16 mass extrator in the base, when many people were playing on this map they will just upgrade the mass extrator on the base,when we set a t4 mass outside in the island, so everybody should go out and fight for that mass not just in your base.

Statistics: Posted by newone — 21 May 2017, 04:33


]]>
2017-05-18T14:09:05+02:00 2017-05-18T14:09:05+02:00 /viewtopic.php?t=14590&p=149106#p149106 <![CDATA[Re: Can you test this map is blance or not?]]> Statistics: Posted by TheKoopa — 18 May 2017, 14:09


]]>
2017-05-18T08:57:32+02:00 2017-05-18T08:57:32+02:00 /viewtopic.php?t=14590&p=149096#p149096 <![CDATA[Re: Can you test this map is blance or not?]]>
1st: its clear that most of the terrain is eyeballed, this lack of a clear symmetry will lead to differing times for distance (my engy gets to spot x faster then yours does) etc, make your terrain in an image editing software if you can (PS)

Making a map with the intention of every game on it following honour rules is a pipe dream, and limiting potential strategies is a red flag for any mapper.

An Atlantis wreck is a lot of midmass, regardless of if a civ base protects it, whoever claims the mass first will gain a large enough advantage to win the game (theoretically). further making the meta for your map linear.

Finally, if you care about your map being "good" please put some work into creating something aesthetically pretty, instead of leaving everything stock, hundreds of people decide they care about "the game-play over the aesthetics" but that's an excuse, and hundreds of map shovelware in the vaults prove my point.

Hope to see how this progresses!~

Statistics: Posted by biass — 18 May 2017, 08:57


]]>
2017-05-21T04:14:14+02:00 2017-05-18T08:24:42+02:00 /viewtopic.php?t=14590&p=149095#p149095 <![CDATA[Can you test this map is blance or not?]]>
and we played a lot of times , for we are in a lower level, we don't know wether is blance or not ,

there are two rules on playing this map:
1 the first t4 mustn't be air t4.
2 the mainland mustn't build a t3 Heavy Artillery, but you can build game ender at any place.

ForgedAlliance 2017-05-21 09-55.jpg
2.jpg

Statistics: Posted by newone — 18 May 2017, 08:24


]]>